The imperialism map on ice: winners take entire empires, the wiped-out fight back, and the five landless invaders are always one win from taking it all.
Pick your team
The map starts as a true imperialism split: every territory belongs to its nearest NHL rink. Every round, winners conquer the loser's ENTIRE empire. Wiped-out teams keep playing, and one win takes it all back. Five clubs with no US territory of their own (Toronto, Ottawa, Edmonton, Vancouver, Buffalo) start as THE INVADERS: landless, dangerous, one win from an empire. Ride your team to the end, call their games, and pray.
๐๏ธ Daily Challenge: every player gets today's exact fixtures and results. Pick the right empire, call the games, post your score. One scored run per day.
The classic imperialism map format for hockey. Every US territory starts with its nearest NHL rink, winners annex the loser's entire empire, wiped-out teams can storm back with one win, and a territory-seeded playoff crowns the ruler of the map. Toronto, Ottawa, Edmonton, Vancouver and Buffalo start landless as the invaders.
Every patch of the US map starts loyal to its nearest NHL arena, and none of it is safe.
This is imperialism rules on ice: win a game, annex the loser's entire empire. Lose everything and you keep playing, because one win takes it all back. Five clubs even start with nothing.
Say you ride the Avalanche. Round 3 they lose a coin flip and the whole empire vanishes in one night. Round 5 they win, and because that opponent had been hoarding, you inherit more land than you lost.
Meanwhile Edmonton, landless since round 1, finally wins in round 9 and swallows an empire whole. That is the invader life: nothing to lose, everything to take.
Everyone on the planet gets the same season today: identical starting map, identical fixtures, identical results. Your score comes from which empire you back and how well you call the games, so comparing scores is a fair fight. One scored run per day, streaks build if you show up daily, and a fresh map drops at midnight Eastern. Free Play stays unlimited.
No. Wiped-out clubs keep their full schedule, and beating any landowner hands you everything they hold.
Territories go to the nearest NHL arena, and those five clubs lose that geography, so they open as invaders.
Yes. If one club paints the entire map, total conquest ends the season immediately.
Yes. NHL Conquest is free to play on DoUKnowBall, right in your browser. No download and no signup needed.
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