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What's New

The running log of what changed around here, newest first. We ship a lot. If something looks off after an update, hit the Report a bug button in the footer and we will get on it.

October 2026

  • Soccer Career: live your season week by week. Next to Next Season there is now a 📺 Week by week button. Press it and the season you just played opens up match by match: a clock where your goals land at their minute, your rating every game, derby days, halfway, the day the title is won and final day, with the league table after every matchday. It is the exact season Next Season gives you, nothing about it changes, you just get to watch it happen. Where we have not checked a league's table for that season you see your results without a table, and the ? on the screen explains it all with examples. Watch a season.
  • Soccer Career: your cup has a name and a story. The domestic cup used to be a coin you never saw: win it and it said "Domestic Cup", lose and it said nothing. Now most seasons show how your cup run went, from the early rounds to the final, against real clubs from your own country, and the cup carries its real name (FA Cup, Copa del Rey, DFB-Pokal and more) wherever two sources back it. Reach the final and you see the score wherever we know how that final was played, penalties included where that cup really used them. A cup that wasn't held or wasn't finished that season (the KNVB Cup of 2019-20, whose final was called off; the U.S. Open Cup in 2020 and 2021; Mexico and Argentina in the years they had none) can't be won any more, so a career that plays a season there can end up one trophy lighter than before.
  • Soccer Career: early era careers know who was in each league. Start in 1990 or 2012 and the game now knows which league every club was really in that season, for the Premier League, Championship, La Liga, Serie A, Bundesliga and Ligue 1 from 1990-91 to 2025-26, checked against two sources a season (old names too, so 1991 is the First Division). Offers and your club card show the league that year, or nothing if the club was somewhere we don't cover, your finish counts the right number of clubs, league derbies before 2026-27 only happen in those six leagues and only when both clubs were really in the same division, and a dugout season back in 2012 is played against the clubs that were really in your league that year (the places are still simulated). The phone's news feed doesn't use this yet. Start a 90s career.
  • Club Manager: Serie B, Ligue 2 and the Segunda División are in, so the bottom of Serie A, La Liga and Ligue 1 really goes down. Only England and Germany had a second division, so the bottom of Serie A, La Liga and Ligue 1 stayed up forever. Now the bottom three of Serie A and La Liga and the bottom two of Ligue 1 swap with the top of the division below every summer, a few second division clubs turn up in the Coppa Italia, the Copa del Rey and the Coupe de France as the underdogs, and a sacked manager can take a job at Pisa, Saint-Étienne, Girona or Mallorca. The Segunda has 20 of its real 22 clubs, since its two reserve sides don't play the Copa del Rey. Ligue 1 sends two straight down now, not three, like the real league. Most second division squads are thin in our data, and they're last season's players their clubs still list, with no summer signings yet, so they get topped up with made up youth players, marked as made up. Also fixed: in a Championship or 2. Bundesliga career, getting knocked out of the cup by a top flight club no longer gets called a giant killing.
  • US My Careers: you choose when it ends, and the Hall makes you wait. In football, basketball, baseball and hockey a career used to stop the season the game said so. Now, once you are past 30 and your rating slips well off your best, you get the talk: retire now, play one more year, or announce a farewell season that really is your last (and if your deal is up that year, free agency only offers one year deals). The life cards that say "this is the last one" mean it too now, and the hockey walk away card no longer drags your rating down for that final year. Then the retirement screen plays the Hall of Fame wait one ballot at a time: first ballot, the long wait, or falling off where the real Hall drops people. A club that retired your number on a card is the club that shows it, and if you get in, you give the speech. A throwback career whose Hall class came before the rules we could check reads First ballot, Second ballot instead of a year we cannot vouch for.
  • US My Careers: every offseason is a summer now. Football, basketball, baseball and hockey used to hand you one card between seasons. Now you get up to three, one at a time, and a card you just saw sits out a while before it can come back (press moments follow your season, so those can come right back). Only the first card of a summer can move your rating, so three cards never means three rating jumps. Close the tab halfway through and you land back on the same card.
  • Soccer Career: your big international nights tell the truth. Win the World Cup or your continent's cup, pick a speech, and the card used to vanish the moment you tapped, so you never saw what it did. Now it stays up, shows your speech and exactly what it changed, and you hit Continue when you're done. The two risky speeches also print what really happened to your popularity, so if you were already maxed out it no longer claims a +8 you never got. And the Ballon d'Or now judges a huge season against the nine rivals actually on stage with you, not a tenth guy you never saw.
  • Club Manager: real free agents on day one. Start a new career in today's world and the free agent list now has real players nobody has signed: Sergio Ramos, Edinson Cavani, Dani Parejo, Dele Alli and three more, each one checked against two sources when we added him. They're there once, at the start of a fresh save, and they're still picky. Nobody new who'd get into your best eleven will sign at all, and a man with no club still asks his market value to sign on. The made up journeymen are still on the list beside them.
  • Soccer Career: your country's scoring record is the real one now. Becoming your nation's all time top scorer used to mean passing numbers that were years out of date (Spain's was 29, the real record is 59), and any country we hadn't listed got a made up 40. Now 18 countries carry their real record, each one checked against two sources, and a country without a checked number doesn't hand out the award until it has one. Goals you score at a World Cup or a continental cup now count toward it that same summer, so a record broken at your last tournament still gets you the crown, and the line shows the same total as your screen.
  • Club Manager: the A-League Men is in. Pick Sydney FC, Auckland FC or any of the twelve and manage a season with their real 2026-27 squads, every player checked on two sites. Nobody goes down and the finals aren't played, so top of the table wins it, and depending on your club the board wants the title, a top six finish or mid-table. Auckland and Wellington skip the Australia Cup like they really do. Small cups in Scotland, Croatia and Denmark now hand out byes and always reach a final too.
  • Soccer Career: the manager's final table is your own league. Hang up the boots, take a dugout job, and the end of season table used to throw every club in the world at your level together, so an Arsenal manager could finish behind Boca Juniors and Flamengo. Now it's your club's own league. Clubs we know play under their real names, the rest of the league still counts as "another club", and you only see positions and points where we've checked how many clubs that league really has (anywhere else you get the order). Finish top two in the Championship and you go up to the Premier League; finish bottom three in the Premier League and you go down. One catch for early era careers: our club list is this season's, so a dugout season back in, say, 2012 names nobody and no league, because we can't say for sure which league your club was in back then, or who else was. The table just reads Final table, and a promotion or relegation that season says you went up or down without naming where. Back to the dugout.
  • Soccer Career: a Through Ball drill for central midfielders. If you play CM or CAM your position drill used to be the striker's wall shot. Now it is your own: a runner cuts in across the back line and you drag to where the ball should stop, then let go before he is offside. Thread it through the gap, short of the keeper and onto his run. Ten balls a day, and a good session adds Passing with next season's growth, once a season like the other drills.
  • Find your free kick. Free Kick has a Shot lab. Keep the same wall and keeper, tweak your aim, power or bend, then compare the actual paths of your last two kicks. Retry keeps your settings, and Change setup gives you a fresh challenge. No points or records, just room to figure it out. Work on your bend.
  • See how the fight was won. MMA Fight Promoter now has bout recaps on your event results and saved history. Compare both fighters' recorded strikes, takedowns, ground control, submission attempts and round points. Choose a played round, then head back to the same event. Read your fight card.
  • Know when to throw. Cage Clash's action buttons now tell you when to move closer, recover gas or wait for a cooldown. The hints follow your actual fight, and held moves still work when you recover. Try them in the score-free striking drill. Find your range.
  • Three fights. One run. Cage Clash has a Circuit mode. Beat a balanced fighter, a striker and a grappler, with fresh health and gas between fights. The opponent tiles track your wins, a loss or draw ends the run, and you earn one score for the whole circuit. Take on the Circuit.
  • Put some snap in your strikes. Cage Clash punches, kicks and ground strikes now move through full pixel poses. Pull back, extend and recover between shots. If your device uses reduced motion, each action stays in a clear, steady pose. Step into the cage.
  • Make the mat your own. See guard, half guard and mount in Cage Clash's pixel arena. Fighters work through passes and escapes, and submission grips tighten as pressure builds. Try it in Practice without losing points. Work on your ground game.
  • See what won the fight. Quick fights and Circuit fights now have a Fight stats recap. Compare your shots, damage, blocks, takedowns and time on top against the CPU, then head back to your result. Check your corner.
  • Learn the ground game. Cage Clash now has four untimed practice drills. Land shots and recover gas, earn a takedown, finish a submission or escape from mount. Your partner waits while you learn, and practice earns no points. Try Practice.
  • Get in the cage. Cage Clash is a playable pixel MMA fight. Move, block, punch and kick, then clinch, take your opponent down and work for a submission. Pick a fighting style and face the CPU with touch or keyboard controls. Start a fight.
  • Missing XI: all 207 lineups checked match by match, and a lot of them fixed. Every lineup was read against the official match data and an independent report. More than 90 of them had someone in the eleven who never actually started (usually a famous sub remembered as a starter), and 75 of the blank answers were players who weren't even on the pitch at kickoff, so you could be asked to name a man who wasn't there. Those are gone and the real starters are in. 32 lineups also had the wrong venue, date, score or opponent (a few had mixed up the two legs of a tie), and the hints on a blank now match the record: club at the time, position and side of the pitch. Where the sources agree on a player's line but not his exact role, his tile just says DF, MF or FW instead of guessing, and a formation only shows up when two sources agree on it. Two lineups described matches that never happened the way they were written, so they've been rebuilt around the games that actually won the titles: Bayern's 2-1 at Ingolstadt in May 2016 and Inter's 1-0 at Siena on the last day of 2009-10.
  • Run your own MMA promotion. Fight Promoter now has an MMA mode. Sign fictional fighters, build cards, crown division champions and manage the contracts, recovery and ticket sales. Knockouts, submissions and decisions come from the fight engine, and every event keeps its receipt. Boxing has its own save too. Build your organization.
  • Club Manager: a new past season, 2020-21. Pick it when you start and you get all five big leagues of that season at once, the Premier League, La Liga, Serie A, the Bundesliga and Ligue 1, 98 clubs and about 1,800 real players at their real 2020 ages and values. Haaland and Bellingham are at Dortmund, Mbappé and Neymar at PSG, Bruno Fernandes at United, and that summer's big moves are already made, so Havertz and Werner start at Chelsea, Thiago at Liverpool and Suárez at Atlético. The Champions League is that season's real 32 clubs, eight groups into a round of 16 with away goals still counting. And in every past season the transfer market's league filter now files a player under the league his club was in that year, so a 2010-11 Wolfsburg star no longer turns up under the 2. Bundesliga.
  • MLB Front Office: you have a staff, real contract talks and a trade deadline now. Four new boxes on the hub. Hire and fire a manager, a pitching coach, a hitting coach, a scouting director, a farm director and a trainer, and keep an eye out for clubs trying to steal the good ones. Your expiring players go to a re-sign desk instead of a coin flip, under baseball's own rules: club control for the men you drafted, arbitration from three years, and the qualifying offer, with an extra pick when a man who turns it down signs elsewhere. Build trade packages of up to five players a side and cover part of a salary with cash, until the deadline shuts deals after round 19. Picks stay put: in MLB only Competitive Balance picks can be traded, and this game awards none. An older save keeps playing exactly as it did until you open one of the new boxes.
  • Soccer Career: derby days. You asked for team rivalries, so your club now has its real ones. Play for Arsenal and you meet Tottenham in the North London derby twice a season, Real Madrid get El Clasico and the Madrid derby, Corinthians get the Derby Paulista, and there are 51 in all across the Premier League, La Liga, Serie A, the Bundesliga, Ligue 1, Portugal, Brazil and Mexico. The season summary shows how each one went, your timeline gets a small win, draw and loss tag, and the goal that wins one makes you a Derby Hero. Beating them lifts the fans and your morale a little, losing does the opposite, and your rating is never touched. We only add a rivalry when two separate sources back it, and only count meetings in leagues and years where we checked how often the clubs play, so some clubs have none yet. The derbies are played in your career's league, so they happen even in years the real rival was down a division. Seasons you already played stay as they were. Play a derby.
  • NBA Front Office: you have a staff, real contract talks and a trade deadline now. Four new boxes on the hub. Hire and fire a head coach, a lead assistant, a player development coach, a scouting director and a trainer, and watch out for other clubs coming after the good ones. Every chair starts at level 1, so any edge from the bench is one you hired. Your players whose deals run out go to a re-sign desk instead of a coin flip, priced by their Bird rights: first round picks sign four season rookie scale deals and come up restricted, with a qualifying offer and the odd rival offer sheet to match or let go. Picks run seven drafts deep, trades can be packages of up to five players and picks a side, with salaries matched under the game's own rule and a club over the first apron taking back no more than it sends, and once round 13 is played the deadline shuts every deal until the summer. Old saves play on exactly as before until you open one of the new boxes.
  • Club Manager: 2020-21 starts late, like it really did. That season kicked off in September for most of the big five (the weekend of 12 September in England and Spain, of 19 September in Italy and Germany) and in late August in France, so that is when your calendar starts now. The summer window now runs up to the real deadline (5 October) and shuts after your last match before it, so you get a few more games to finish your business. To fit it all in, up to three league rounds move to a Wednesday (the real leagues did most of their squeezing around Christmas, here a couple land in September too), and the January window still opens in early January. A 2020-21 save you already have keeps its results and its window and just shows the later dates.
  • Club Manager: 318 players we were not sure about, checked. 318 players were sitting at the club they played for last season, because only one source had them anywhere this year. We looked every one of them up again, on the club's or league's own page and on an independent site wherever those could be read. 87 really are still there, 111 have moved to a club in the game and now play for it, and 81 are out of the game because they went to a league we do not have, retired, or have no club two sources agree on yet. That leaves 39 the sources still argue about. 31 of them are missing from their club's squad this season, so they are out of the game until we know where they went, and the other 8 are listed at their club everywhere we looked, so they stay. A few squads drop under eight real players, so they get topped up with made up youth and marked, same as always. Also fixed: in the 2005, 2010 and 2015 seasons, eight players who share a name with someone else were wearing the other guy's flag. Seven wear their own now, and one goes without a flag until two sources agree on his.
  • Soccer Career: defenders get rated on their defending. The same report that asked for the rating history pointed at a real problem underneath it. Clean sheets only ever counted toward a keeper's season rating, so a back line that kept clean sheet after clean sheet still looked average, and centre backs had more poor seasons than anyone on the pitch. Now every clean sheet you keep as a centre back or full back lifts your rating, and a holding midfielder gets a share of the credit for the games he played in front of the defence. Over thousands of test careers, defenders now land poor and great seasons about as often as strikers and wingers do. Seasons you already played keep the rating they had, so your history may show a step up from here. Keepers are unchanged.
  • Find your career's season highs. Career Log in basketball, football, baseball and hockey now finds your best saved rating, most games and a key stat for your position. Pick any season tied for a high and jump straight to its numbers. Missing stats stay marked as missing, zeroes count and suspended seasons are left out. Find your best season.
  • Soccer Career: the Ballon d'Or field wears the right shirts. Every real star in the awards race and on your phone's world feed was checked season by season, from 1990 to now, and sits at the club he played for most of that era. Bergkamp is an Ajax man in the early 90s, Matthäus is back at Bayern, Bale is at Spurs in the early 2010s, Kane and Bellingham have their Tottenham and Dortmund years in the early 2020s, and today's field has Rodri at Barcelona, Salah at Trabzonspor and Donnarumma at Man City. Ousmane Dembélé, the 2025 winner, joins today's field too. Saves load as they are, and a star your save already moved stays where it moved him.
  • NFL Front Office: you have a staff, real contract talks and a trade deadline now. Four new boxes on the hub. Hire and fire a head coach, an offensive and a defensive coordinator, a scouting director and a trainer, and watch for other clubs coming after your coordinators. Players whose deals run out go to a re-sign desk instead of a coin flip, and a first round pick's rookie deal comes with the fifth year option. Trade packages of players and picks until the deadline after Week 9, and remember the contract moves but some dead money stays with you. Old saves play on as they were until you open the desk.
  • Compare two saved career seasons. Career Log in basketball, football, baseball and hockey now puts two years side by side. Check your rating, salary and regular season stats, with changes calculated from the numbers in your save. Missing stats stay honest, and suspended seasons say they were not played. Compare your seasons.
  • Soccer Career: old World Cups play the way they really did. Start a career in the 90s and every World Cup used to be the 48 team 2026 version. Now each tournament plays the format its year had: 24 teams and a round of 16 in 1990 and 1994, 32 teams from 1998 to 2022, an eight team Euros in 1992 and sixteen from 1996. The Copa, AFCON, Asian Cup, Gold Cup and OFC Nations Cup grow to their real sizes over the years too, and the handful of old editions the game can't play exactly (like the 1991 Copa or the 1996 Gold Cup) use the closest real format instead. Careers from 2026 on play exactly as before.
  • Rugby League: review your calls, retry the misses. Finish ten claims, then open any one to see your original choice and every winner for that year. Retry just the calls you missed, keep your place when you return to the results, and see how many you corrected. Your original score stays put. Make your calls.
  • See what your career choices changed. Decisions in basketball, football, baseball and hockey now show the choice you made and what actually changed: rating, health, morale, money, contract or club. Capped gains show the real gain. Open all changes for the full picture, then carry on with your career. Make your next call.
  • Club Manager: 2005-06 is the whole big five now. Ronaldinho's season used to stop at England and Spain. Now that year's Serie A, Bundesliga and Ligue 1 are in too, all 58 clubs, with about 1,000 more real players at their real 2005 ages and values. Take the Juventus of Buffon, Cannavaro, Nedved and Ibrahimovic with Vieira newly arrived from Arsenal, Shevchenko and Kaka's Milan with Gilardino just in from Parma, Ballack's Bayern with Lahm back from his loan, or Juninho's Lyon. Toni is at Fiorentina and Ribery at Marseille, where that summer took them. That makes 98 clubs and 1,727 real players in the one season, and the Champions League you play in now meets Juventus, Milan, Inter, Bayern, Bremen, Schalke, Lyon, Lille and Udinese with their real squads. Three sides that had just come up (Treviso, Nancy and Troyes) have thin data, so they are topped up with made up youth and marked. A 2005-06 save you already have keeps playing as it is and picks up the three new leagues in its next summer.
  • Club Manager: renewals, signings and upgrades tell you they happened. Renewing a deal made the row vanish, signing a kid from the academy made him vanish, and a facility upgrade just moved a number, so you were left wondering if the tap took. Now a line lands in view saying who signed and on what terms (the years, the wage, any release clause and what it cost you), read straight off your save. Releasing a player tells you exactly what you still owe him. A facility upgrade lights its new bar with a pulse and the "Now" line slides in with what the level does. If the game refuses a press, nothing is said.
  • MLB Career Path: 60 players, and every clue checked twice. Three players were in the pool twice (Ken Griffey Jr., Mariano Rivera and Pedro Martinez), so it was really 32, and some clues were just wrong: Bryce Harper was down as a 2022 champion (the Phillies lost that World Series), Justin Verlander had two Cy Youngs instead of three, and plenty of career totals had stopped years ago. Now every clue comes from MLB's own data and from baseball-reference, and a clue only shows when the two agree. That brings in 28 new players, from Lou Gehrig and Jackie Robinson to Bobby Witt Jr. and Julio Rodriguez, so there are 60 players in the daily rotation now. Totals for players still playing show as at least (420+ HR), so they stay true as the numbers grow. Seasons MLB now counts as major league count here too, which is why Willie Mays starts with the Birmingham Black Barons. And typing just a surname works for the Jr. guys now, so Griffey is enough. Guess today's player.
  • Missing Eleven: 40 Super Bowl lineups instead of 18. Twenty two more starting units, from Super Bowl XLII to LIX, offenses and defenses. Every one was read from the league's own game book and checked against a second box score, and a lineup only made it in when both named the same eleven men. So yes, Nate Solder really was listed as a starting tight end, and Pittsburgh really did open Super Bowl XLIII with three of them. One old blank is gone too: Kyle Brady sat on the same sheet as Tom Brady, so typing Brady won it. Unlimited gets all 40 right away, and the daily keeps its old lineups until October 12 so nobody's daily changes halfway through a day. Find the missing starter.
  • Higher or Lower and the other head to head games: your score lands up top. The end card used to put a big emoji in the ring and tuck your score into the small print. Now the score itself pops into the ring: your points in the nine sport Higher or Lower games, your streak in the soccer one, the scoreline in Face Off, how many you got right in Champ or Not and Who'd They Beat, your rungs in Silverware Sort, and your points in Rank 'Em and Hall of Fame or Bust.
  • Your profile stops showing zeros on a new device, and your careers are on it. Sign in on a new phone and the profile used to show your real points next to Games 0, Streak 0 and a locked Point Hunter, because half the page only looked at the browser you were on. Now games played, your streak and your best streak take the bigger of your account and this browser, your average comes from the same side as your points, and the points, games and streak badges count your account too. The visit badges, the achievement case and the streak calendar still count this browser only. Perfect Week also stops being On Fire under another name: it now means a game every day from Monday to Sunday, and a best run of 13 days or more counts, because one always holds a full week. And there is a Your careers card listing every career, manager, dynasty and front office saved in this browser, one tap and you are back in.
  • Soccer Career: 51 more clubs, with England, Spain and Brazil filled out. You asked for more teams in Brazil, Spain and England, so the Premier League, the Championship, La Liga and the Brasileirao now have every club from this season: Leeds, Sunderland, Forest, Valencia, Deportivo, Fluminense, Internacional, Atletico Mineiro, Wrexham and the rest. The new clubs and their leagues come straight from Club Manager. Most of them start as lower league clubs, which makes them a place to get a career going. Offers still come from all over the world, because no league gets more than five clubs' worth of chances at any level. That does mean a lower league club that was already there, like Norwich, comes up less often than it used to. Careers already running keep their club and their league. West Ham and Wolves still wear the Premier League label and Girona La Liga for now (giving every club the right league for each year is next), and the new clubs have no squad lists yet.
  • Soccer Career: every season's rating in your history. You asked for this one, because as a centre back or a holding mid your goals say very little about how you actually played. The career timeline now shows each season's match rating and the overall you played it at, and a new Ratings button next to Career Story charts both across your whole career. Defenders see their clean sheets there too, from the seasons the game has been counting them. Seasons you played before this update keep their real rating, and the Ratings screen shows a dash for their overall, because it was never written down. A ban or a year inside shows a dash too instead of a 0.0.
  • Transfer Path: it tells you when a name isn't in the pool, and More help. Typing a name that comes up empty used to just say "No players found", which looked like the game was broken. Now it tells you why: he's already in your chain or he's the target, or no pool name is spelled like that (try the start of his surname), or nobody by that name is in the Transfer Path pool yet. And if the hint isn't enough, open More help under it: how many pool players shared a season with the last name you played, at which clubs, and how many of them are on a shortest route. It counts them, it never tells you who to play.
  • NBA Career Path: 50 players, every clue checked. The daily only had 20 players, so the same faces came back inside three weeks. Now there are 50, with Magic Johnson, Kevin Durant, Nikola Jokic, Shai Gilgeous-Alexander and 26 more joining, and every clue on every player (position, country, draft slot, teams, stats and awards) was checked against two sources. Some of the old clues were wrong or out of date: Chris Paul's teams were missing his last season back with the Clippers, Tim Duncan was born in the US Virgin Islands, and Vince Carter's "record 22 seasons" stopped being a record when LeBron played his 23rd. All fixed. Anyone still playing shows career totals with a plus, so those totals never go stale.
  • Eight more games finish on the new result card. Guess the CBB Program, the F1 Driver, the F1 Constructor, the Tennis Player and the NASCAR Driver, plus Tennis Chain, NASCAR Chain and Combat Chain, used to end on a plain box of their own. Now they finish like the rest of the site: the sport's colours and mark, your points (or how long your chain got) in the big circle, and a little confetti when you win. A chain always ends on a miss, so it reads as a good try with any badge you earned on top, or not this time if it never got going. Your answer, the share button and Play Again are right where they were, and reopening a game you already finished shows the card still, without replaying it. Guess an F1 driver.
  • A broken save can't trap you any more. If a career, a manager save or any other long game broke while it was loading, the error page only offered to try again, which loaded the same broken save and broke the same way. Now it also offers to start a fresh game. Your old save doesn't get deleted: it gets moved aside to a backup in your browser, and next time you open that game it offers to put the old save back, so a crash that was our bug and not your save never costs you the career. If the browser won't let us move it, we leave it exactly where it was and say so. Each game keeps its three newest backups, and you can leave one aside so it stops asking, or delete one you don't want.
  • Aussie Rules Manager: the full season. Eighteen fictional clubs now, 23 rounds, then the finals the 2026 way: a wildcard week for 7th to 10th, the final eight, and a Grand Final with extra time if it is level. After the flag comes the summer, where everyone ages, veterans retire and you pick on draft night, then season two. Play a quarter at a time or a whole match in one tap. The opponent read is their usual style, but they switch it up some quarters, so a top club is an easy start and a bottom one a proper rebuild. An old ten round season still opens where you left it.
  • Club Manager: old seasons stay old on European nights. A few Champions League sides in 2005-06, 2010-11 and 2015-16 don't have that year's squad in the game yet, and their goals could get pinned on today's players, so a 2005 night at AC Milan could have a current striker scoring. Those clubs now show a shirt number instead (AC Milan No. 9) until their real squad from that year is in. And an older 2015-16 save that drew PSG or Gladbach under their full names now plays their actual 2015 squads.
  • Your career, one season at a time. Open Career Log in basketball, football, baseball or hockey to pick a year and see its saved rating, games, pay, awards and team result. Regular season and postseason stats have their own tabs, with numbers for your position. You can review retired careers too. Open your career.
  • Perfect Season: the end of a run finally lands. All four Perfect Season games now finish on the same result card the rest of the site uses, with your final record front and center. Run the table and the confetti comes out. Set a new personal best and it slams in. Anything short of perfect gets a quieter finish, and every headline is the same one you saw before. Play 17-0
  • Soccer Career: the Champions League starts with its group stage now, and Boca plays the Libertadores. Making the Champions League used to drop you straight into the knockouts. Now you play the real first stage of your season: six group games in the group stage years (two group stages from 1999 to 2002), or the eight game league phase from 2024-25 with its 9th to 24th play-off. You get the table, your spot in it, and yes, you can go out in the groups. And if your club is outside Europe you no longer play the Champions League at all: Boca and Flamengo play the Copa Libertadores, Monterrey and LA Galaxy the CONCACAF cup, Al Hilal the AFC Champions League, each against clubs from its own part of the world, and a win goes in your cabinet under its own name.
  • Soccer Career: your first cap and your legacy get their moment. The call up to your national team and the legacy card at the end of a career used to just show up as text. Now the flag and INTERNATIONAL DEBUT slam in and your age and rating land under them. When you hang up the boots your tier slams in, your score lands on its real number (nothing counts up), the points behind it and your goals, trophies, Ballon d'Ors and caps tick in one after another, and a GOAT or a LEGEND gets the gold confetti. The rivalry verdict slides in too. Each one plays once, when you get there, so reloading or picking the save up another day shows it still. Also fixed: the debut card promised a big morale boost the game never actually gave you, so now it just says what is true. Earn your first cap.
  • Footle Unlimited: fresh answers, saved puzzles. Each difficulty now keeps its own puzzle and clues when you leave or reload. Work through fresh answers before you reshuffle the deck, with a clear result and next puzzle button after every round. Today's Daily answer stays out of new decks, and Unlimited never adds Daily points. Keep guessing.
  • NFL, NBA, MLB and NHL My Career: 36 new offseason cards each, and your position finally matters. The old life cards mostly read the same whatever you played. Now every position gets its own: the quarterback told to ditch the wristband, the point guard handed the play sheet, the starter pulled the third time through the order, the goalie in a tandem split, the center they keep fouling on purpose, the kicker's strange week. There are cards for your first seasons, your last ones and life on the bench, plus each league's own roster rules told as stories: the practice squad call up, the G League trip, getting optioned or put on waivers, an arbitration hearing, an offer sheet, a deadline deal where your contract is the salary that makes it work. Rules only show up in the years they existed, so a throwback career meets them when the league did. Every new button says what it does, the line after it says exactly what happened, and a coin flip really is a coin flip. Your phone gets about 18 new texts in each sport, and your rival gets six new moments. Start one: NFL, NBA, MLB or NHL.
  • Your picks: keep your games close. Pin games from the home page or search and they get their own shelf on Home. Your picks stay in this browser, work without an account and never change your game progress. Unpin any game when you want a different lineup. Pick your games.
  • Club Manager: your manager is a real person now (well, a made up one). He gets a face: skin, hair, beard, a tracksuit, a suit, a long coat or a quarter zip, your kit colour and an age from his 30s to his 60s, all drawn, never anyone real. His homeland can be any of 146 countries from all six confederations, not just the nineteen with a league, and that is the federation that calls if you win enough. His background finally does something: each one starts him with a skill point in its own tree, so a Boardroom man opens with Finance at 1 and a TV pundit with Media, and three new backgrounds (Ex agent, Boardroom, TV pundit) cover the trees the old four missed. Six new styles too, Wing play, Direct, Wing backs, Total football, Catenaccio and Midfield shield, each its own mix of formation and mentality, so eleven in all and no two play the same, and all eleven are there when you found your own club too. Change his name, homeland or face any time from Edit on the Manager panel, and if you skipped him at kickoff you can name him there now and his point lands straight away.
  • NBA Connections: keep four ideas on the board. Plan groups in A, B, C and D, move names around for free, then submit five when you are ready. A wrong group stays editable. Your drafts save in this browser, and the new help walks through an example. Unlimited results in basketball and hockey now name their mode clearly. Plan your groups.
  • Club Manager: the cup brackets show who just went through. The domestic cup and Champions League brackets used to just redraw, so you had to hunt for what changed. Now check a bracket, play the next round and come back: the winners' lines pulse and their scores land, the next round's draw ticks in under them, and if your club just lifted the trophy it glows. It plays once, so opening it again on the same bracket (or after a reload) keeps it still.
  • Club Manager: appeal a red card, and a desk full of calls to make. A straight red used to be a ban and that was it. Now the club secretary puts an appeal in your inbox with the odds in plain numbers: 40% on a man's first red of the season, 25% on his second, 15% after that. Win and the ban is wiped, lose and the panel adds a match, or just take the ban. Second yellows can't be appealed. Between matches the odd call lands too: a sponsor shoot or an open day for the fans, an investors dinner or a big interview, a quiet word with a player whose head has dropped. Every answer says exactly what it moves (board patience, press mood, one player's morale or the transfer budget) and moves nothing else, and there is always an answer that changes nothing. Anything you leave open closes once the next match is played. Open Club Manager.
  • Club Manager: 2010-11 is the whole big five too. Prime Messi's season used to stop at England and Spain. Now that year's Serie A, Bundesliga and Ligue 1 are in as well, all 58 clubs, with about 950 more real players at their real 2010 ages and values. Take the Milan side that won the Scudetto, with Ibrahimovic and Robinho newly arrived that summer. Take Klopp's young Dortmund with Sahin, Hummels and a just signed Kagawa, or the Lille of Hazard, Gervinho and Moussa Sow that won the league and the cup. The summer 2010 window is played through all five leagues, so Gourcuff is at Lyon, Huntelaar and Raul at Schalke and Ballack back at Leverkusen, and men who had already gone (Carlos Eduardo to Kazan, say) are gone. Where we could not pin down a man's club for sure we left him out rather than guess, so a few squads run a little short. That makes 98 clubs and 1,751 real players in the one season, and the Champions League you play in now meets Inter, Milan, Bayern, Schalke, Lyon and Marseille with their real squads. Newly promoted Cesena has thin data, so it is topped up with made up youth and marked. A 2010-11 save you already have keeps playing as it is and picks up the three new leagues in its next summer.
  • NFL Career Path: every clue checked, and the wrong ones fixed. We went back through all 78 players and checked every clue against at least two sources. Some were flat wrong and we're sorry about that: Steve Young's Super Bowl line said rushing touchdowns, Ed Reed's pick six count was off, Randy Moss was called the receiving touchdown record holder (Jerry Rice has 41 more), Matthew Stafford had a Seattle stop he never made, and Jaxon Smith-Njigba had the wrong number and a rookie season he didn't have. Active players now carry their current club, team paths run in the order they were played (a return trip shows up again), and jersey clues list every number two sources agree on. A few clues that only one source could back up, mostly Super Bowl and record lines, are now a career number instead. Same 78 players, same daily order. Play today's NFL Career Path.
  • NHL Career Path: 60 players, every clue checked. Six players were in the pool twice, so the daily kept dealing the same answer, and some award clues were just wrong. Jagr was listed in the Hall of Fame (he is not in it), McDavid had four Harts and a 2025 Conn Smythe (it is three Harts, and his Conn Smythe was 2024), Draisaitl had a Conn Smythe he never won, and Bobby Orr was listed as a draft pick (he was never drafted). Every clue now matches the NHL's own records and a second stats site, the repeats are gone, and 30 new players are in, from Sakic and Bourque to Vasilevskiy and Kaprizov. So every player now comes up once in each 60 day run of the daily.
  • Missing Five: 40 Finals starting fives, up from 14. The daily used to come back around inside two weeks. Now there are 26 more real NBA Finals lineups to fill in, from the 2004 Lakers to the 2025 Thunder, and plenty of them have a starter you will not see coming. Every lineup is checked against two box scores, and that check caught mistakes in the old ones: a reveal said one starter fell an assist short of a triple-double when he had one, and a few other reveals said things the box scores do not back up. Those now give the real numbers from the night instead. Play today's lineup.
  • NBA, MLB, NFL and NHL Connect 4 get a proper finish. Winning used to get you a small banner over the board. Now the game ends on the same result card the rest of the site uses, right under the board, with the winning colour's disc in the middle, plus the share buttons and New Game. A full board with no four in a row says it is a draw, and a screen reader now hears who won. How answers get checked has not changed at all. Play NBA Connect 4.
  • Manager Hot Seat: keep the job, keep going. Hit the board's target (or get saved by the fans) and you can now carry on in Club Manager. It is the same season, not a fresh start: same club, same squad, the table as you left it and the board where you left it, picked up right where you stopped. Not ready yet? The offer waits on the menu. If you already have a Club Manager career on this device we ask first, because there is only room for one. Sacked managers do not get the offer. Save your job.
  • Club Manager: international breaks take your players away. Your players never left for their countries before. Now the national teams call up their best three times a season (four in seasons before 2026-27), on the real calendar's dates where we could confirm them and marked approximate where we could not, and they come back for your next game tired, some more than others, and the odd one with a knock. Your assistant tells you who went and asks whether to rest the spent ones for that one game. The calendar marks every break with a 🌍 and the squad list shows who is back and who is resting.
  • NHL Front Office: you have a staff, real contract talks and a trade deadline now. Four new boxes on the hub. Hire and fire a head coach, a special teams assistant, a goalie coach, a scouting director and a trainer, and watch out for other clubs coming after the good ones. Your players whose deals run out go to a re-sign desk instead of a coin flip: kids off their entry deals come up restricted, with qualifying offers and the odd rival offer sheet to match or cash in for picks. Picks now run three drafts deep, trades can be packages of players and picks with up to half a salary kept, and once round 16 is played the deadline shuts every deal until the summer. Old saves play on exactly as before until you open one of the new boxes.
  • Club Manager: move any club to any league. You asked to move teams between leagues, so here it is. Before you start a career in today's world, tap the World editor tile, pick a club, then pick the club in another league it swaps with. Put Celtic in the Premier League, send Real Madrid down to the Championship, or build your own super league one swap at a time. Every league keeps its real size, fixtures and places, the domestic cups follow the new map straight away and Europe does from your second season, the board judges a moved club against its new league, and your save keeps the whole edited world. Reset puts it all back.
  • Rebuild: five new power ups in the envelopes. The envelopes only ever held three perks, so we added five that change what you do, not just a number. A second spin brings the wheel back to a shirt you already settled. A veto lets you send one of the board's punishment cards back at the whistle (it gets shuffled in with what is left, so it might come straight back). A part exchange shows you the scouts' three before you let a man go, and the new man comes 25 percent off. A loan puts one of the three in your XI for the season at 40 percent of his value. And a sneak peek shows the next envelope before it lands. The CPU seats play them too, and runs you already had going load and carry on with the deck they started on, every seat at the table included.
  • Idle Arena: a trophy room. Lifting a trophy used to be a flat 5% and nothing to decide. Now you can spend trophies on four perks that last forever: Long Night (time away pays for up to 24 hours), Night Shift (time away runs faster), Head Start (a squad waiting after every lift) and Scouting Network (the top archetypes get cheaper). Every spent trophy takes its 5% with it, so pick the one that fits how you play. Old saves carry on exactly as they were. Play Idle Arena.
  • Club Manager: a done deal finally feels like one. Agreeing a signing used to change the colour of a border and that was it. Now DEAL DONE lands on the card, and a slip under it says who he is, who you bought him from, the fee, and anything it came with (add-ons, a sell-on, one of yours going the other way). The season's business list shows up right under it with the new row ticking in. Lose him to a rival or watch the talks fall apart and the card takes a knock instead. It plays once, when it happens, not every time you open the Market tab.
  • Fight Career: a life between fights. It used to be offer, camp, fight, repeat. Now you pick a trainer and a manager when you turn pro, and they matter: the trainer decides which camp weeks count for more, the manager decides how big your purses are and how much of them he keeps. Two things happen after every fight, from forty cards: four pounds over with a week to go, a swollen knuckle, a promoter who wants you exclusively, a move up a division, a rematch clause, the hometown hall. People text you. A rival in your own division climbs beside you, wins belts, calls you out, and if you take it he turns up in your offers as a grudge match. What your corner leaves of the purse goes in the bank, and the bank buys sparring partners, coaches and a cut man. Every button says exactly what it does, there is still nothing to bet on, and saves from before this carry straight on. Turn pro.
  • Soccer Career: winning a tournament with your country finally feels like it. Win a major tournament with your country (the World Cup, the Euros, the Copa, AFCON, the Asian Cup, the Gold Cup or the OFC Nations Cup) and the tournament card used to just swap in a trophy and a label. Now gold confetti comes down, the trophy and the tournament slam in, your numbers and the tiles land one after another, and the speech comes up last. Every number on it is the real one from your run, nothing counts up. Go out in the group or lose the final and the card just slides in quietly. It plays once, when you get there, so opening a tile, coming back, reloading the page or picking the save up again another day does not set it off again. Go win one for your country.
  • Club Manager: 2015-16 is the whole big five now. The Leicester season used to stop at England, Spain and Italy. Now that year's Bundesliga and Ligue 1 are in too, all 38 clubs, with about 600 more real players at their real 2015 ages and values. Take Bayern in Guardiola's last season there, with Lewandowski, Müller and the newly signed Vidal and Douglas Costa. Take Dortmund with Aubameyang and Reus, or PSG with Ibrahimovic and Di Maria, who finally sits at the club he really joined that summer. That makes 98 clubs and 1,659 real players in the one season, and the Champions League you play in now meets Bayern, Wolfsburg, PSG and Lyon with their real squads. Four sides that had just come up (Ingolstadt, Darmstadt, Angers and GFC Ajaccio) have thin data, so they are topped up with made up youth and marked. A 2015-16 save you already have keeps playing as it is and picks up the two new leagues in its next summer.
  • Teammates or Not: wrong answers fixed, and the bank more than doubled. Our bad on this one. A few pairs were simply wrong, and one told you that you were wrong when you had it right: Luka Dončić and Anthony Davis were never Lakers teammates, they were traded for each other. A handful of the little facts after each answer were off too (Chris Paul's season in San Antonio a year early, a Pelicans pairing that ended a year before we said, and Russell Wilson and Peyton Manning, who both played for Denver, years apart). Every NBA and NFL pair has now been checked against two separate stat sites, season by season, and fixed where it was wrong, and every new pair went through the same check before it went in. And there are way more of them: 141 pairs instead of 50, with MLB and NHL in the mix now, so a second round repeats far less of the first. More of them are a no, too (Jeter and Judge, Lemieux and Malkin), so tapping yes every time won't carry you anymore. Club and league teams are what count, and the answer now says so: Kobe and LeBron were Olympic teammates, but never NBA teammates. Play Teammates or Not.
  • Club Manager: three managers, and a new one never wipes the old. Starting a new career used to delete the one you had, so trying a second club cost you the first. Now there are three slots. Tap Managers at the top of the hub, start someone new in an empty slot, and your other careers wait where you left them, each with its own club, season and trophies. Starting a new manager at the end of a season, or after the sack, works the same way: the old career keeps its slot. Switch between them from the hub or the end of a season. The only way to lose one is Delete, and that asks first. If you already had a career, it is sitting in slot 1, untouched.
  • Soccer Career: find out where your club finished. You used to play a whole season and only learn whether you won the league. Now the season summary tells you straight, like "Finished 3rd of 20 in La Liga", and names who won it when it was not you, and every season on your timeline gets a small 1st, 4th or 12th tag. We only print a table size where we checked it season by season: the Premier League, La Liga, the Bundesliga, Serie A and Ligue 1 for now, including the years they ran 22 or 18 clubs. Anywhere else you see your finish when you win it. Also fixed: Man City and PSG were winning the league about two seasons in three in a 90s career, years before the game itself rates them as top clubs. The title boost for the giants now follows the era, so a 1990s Man City plays like the club it was back then. Seasons you already played stay as they were; the finish shows up from your next season on. Play a season.
  • Missing Nine: 30 World Series lineups, up from 10. Twenty more real starting nines join the daily, both sides of ten classic World Series games, from Larsen's perfect game in 1956 and Mazeroski in 1960 to Fisk, Reggie's three homers, Jack Morris's ten innings, Joe Carter, Freese and the 2019 Game 7. Every lineup, the ten you already knew included, has now been read off two separate box scores, and a few reveal lines were trimmed back to what both of them actually say. The same lineup now comes back once a month instead of every ten days. Play Missing Nine.
  • Quiz Board, Ball IQ, Emoji Guess and Mystery Box finish properly now. All four used to end on a plain card with one copy button. They now land on the same result card as the other dailies: your score pops in, a good day gets the confetti, and you can share it as text, an image card, on X or WhatsApp. The board, the answers and your XI are still there to look back over, and nothing about how they score has changed. Quiz Board, Ball IQ, Emoji Guess, Mystery Box.
  • Fight Gym and Fight Promoter: go out on top. Both games could only end by going broke, so a gym or a promotion you ran well never got its verdict. Now you can sell the gym from week 26, or hand the promotion over after 10 shows, and the buyer pays for your name. Going under still ends it, but it costs 12 points off the verdict. In the gym, training is a real choice now: one block per fighter a week, and you pick what he works on (conditioning, power, defence or speed). Only that area grows, and the blocks since his last fight give him a bit more gas in the next one. Letting a man go, selling up and starting over all ask you to confirm first. The new rules and a worked example sit behind the small ? on each board, next to the line about selling up or handing over.
  • Club Manager: the coach cards own up to the speed limit. Nobody grows faster than a set top speed, so a kid close to it only gets part of a better coach's lift, and a kid on it gets none. The cards used to promise everyone the full lift anyway. Now the attack, defence and keeper coach cards, and the training ground card, tell you how many of your players would hit top speed if they played most weeks, so you know who would get less of it. At a big club that's a few of the best kids even on normal training, and more once you switch to double sessions with a youth focus.
  • Soccer Career: your whole story, season by season. Every new season used to wipe the log, so fifteen years in you could only read the last three lines of the year you were in. Now the game keeps every season. Hit Career Story on the Latest Events card and each season is a tile with the year, your age and your club. Tap one to read everything that happened that year (the transfers, the dilemmas, the injuries, the awards), then Back to the rest. When you retire the same story sits under your legacy. While we were in there we found that signing for a new club or going out on loan wiped the whole season's log down to one line, which was about half of every story. That is fixed too, so a season that ends in a move keeps everything. A career you already have starts its story from the season it is on now, since the old seasons were never written down. Open your career.
  • Soccer Career: your academy year counts now. The year at 16 used to be one tap of Next Year and straight on to the contract offers. Now you can pick one thing to work on first, any of the six skills (or the keeper ones if you are in goal), and it gets +2 on top of the year's normal growth. If the year takes you close to your ceiling it gets +1 instead, and once you reach your ceiling it adds nothing. It is optional, and skipping it changes nothing. When the year is done a report card sits above your offers: what grew and by how much, your games for the under 18s, how far they got in the youth cup and what your academy coach made of it all. Start a career.
  • NHL Front Office: ratings worked out from the numbers too. A new franchise now opens with all 416 players rated off their 2024-25 and 2025-26 regular seasons. Forwards are read on what they produce. Defensemen and goalies are harder to read from a stat sheet, so theirs carry a small e and say the evidence is limited. Contract offers in a new franchise follow one price curve, and the other clubs only draft a player they can afford under next season's cap. A franchise you already have keeps its ratings and its contracts exactly as they were. Open the front office.
  • NBA Front Office: ratings worked out from the numbers. Start a new franchise and all 300 players open on a rating built from their 2024-25 and 2025-26 regular seasons, instead of one we picked by hand. Box scores only say so much about defense, so every rating carries a small e, and the few men with only last season to go on, or nothing measured at all, say so on their row. Prices follow the new ratings, each club opens on the same payroll as before, and a franchise you already have keeps its ratings exactly as they were. Open the front office.
  • NHL Front Office: trade anyone, goalies included. The trade screens only ever listed your eight best rated players and the other club's eight best, so most goalies and every depth piece could not be shopped or asked for at all. Now the Trade Finder and both columns of a deal show the whole roster in a list that scrolls inside the card. Same rules as before: the other GM still has to want the deal and the cap still has to work.
  • Club Manager sims about twice as fast. Skipping through a season, a whole run of them, or just the weeks you do not play was spending most of its time re-checking results it had already checked. That is gone, so a season now goes by in about half the time, on phones most of all. Nothing about the football changed: same results from the same save.
  • Mexico is in Club Manager. Liga MX is the 22nd league: all 18 clubs of 2026-27, Atlante included, with real players at their real values. Take América, Chivas or Tigres and go win it. Nobody goes down, because relegation is switched off in Mexico this season, so the board cares about the top eight instead. Three things we kept simple: the Apertura and the Clausura are one 34 round season with one champion, there is no Liguilla yet, and there is no cup because Mexico does not have one right now (the Copa MX has not been played since 2020). Six clubs (Atlante, Atlas, Puebla, Querétaro, Santos Laguna and Tijuana) have thin market data, so they are marked partial and topped up with made up youth players, marked as made up. We also checked every Mexican player our data only knew from last season, and the ones who moved are at their new clubs. Pick a Mexican club.
  • NBA, MLB and NHL Front Office: a fair season, and trade anyone. The season used to hand out games at random, so one club could finish having played 70 and another 95, and the standings were really comparing who played more. Now each league books a proper schedule before the first game: every NBA and NHL club plays exactly 80, every MLB club exactly 162, home and away split evenly. A save from the middle of a season finishes that season the old way and picks up the schedule from the next one. And on the NBA trade screen you can now shop or offer anyone on your roster, not just your top eight, and ask for anyone on theirs (the lists scroll inside the card). Run a front office.
  • Brazil is in Club Manager. Brazil's Serie A is the 21st league: all 20 clubs of the 2026 season, real players at their real values, 38 rounds, four go down and the Copa do Brasil on the side. Pick Flamengo or Palmeiras and go win it, or take a small club and try to stay up. Three things we kept simple: it plays on the game's August to May calendar like MLS does, the Copa Libertadores is not in the game yet, and clubs level on points are split by goal difference, where the real league looks at wins first. Four of the smaller clubs (Chapecoense, Remo, Mirassol and Coritiba) have thin market data, so they are marked partial and topped up with made up youth players, marked as made up. We also re-ran every squad against the summer window, so most of the players who moved are at their new clubs now, and a few we could not check yet stay where our data last had them. Pick a Brazilian club.
  • Soccer Career: win the Ballon d'Or, give the speech. The winner's speech had quietly gone missing from the Ballon d'Or night a long time ago, so you lifted the golden ball and that was it. It is back: win it and the microphone is yours, pick one speech (thank your rival, bring your kid up, cry through it, or tell the room you are the greatest ever and see how that lands), and the card shows what it did before you carry on. The card also says what winning actually does now. It used to promise Legacy +20, which was never true. Now it shows what the night really did for you: a win is worth +€15M of market value and up to +20 popularity, and 2nd or 3rd up to +5 popularity (plus a snub that might follow you into next season). Popularity tops out at 100, so if you are already a megastar the card tells you exactly what landed, not what it would have been. Your legacy still counts your Ballon d'Ors when you retire, same as always. Go win one.
  • Build Your XI: where you put a player matters now. The season sim used to read your eleven as one average rating, so a right back at left back or a midfield with nobody sitting in it played exactly like the real thing. Now three tiles under the pitch show how the side fits together while you pick, and the season plays them. Role fit: a man in a slot his recorded positions cover plays at full value, and next door (a right back at left back) costs him 2 rating points. Chemistry: two men standing next to each other who are at the same club on our data add +0.6, from the same country +0.2, up to +2 for the side (it replaced the old chemistry line, which counted every pair and changed nothing). Balance: no defensive midfielder in the middle costs 1, and a wide slot with a centre back in it costs 0.5 for that flank. Tap a tile to see exactly why. The season report then says what each one was worth in league points, by playing the same season again without it. The 3-5-2 pitch also draws its left wing back on the left now. World XI seasons are unchanged. Build your XI.
  • Club Manager: lighter to open, and straight about thin squads. The three past seasons (2015-16, 2010-11 and 2005-06) now download only when you pick one, so a career in today's game no longer pulls every squad from all three on every visit. Pick a past season and its squads arrive while you choose your nation; if the connection drops you get a Try again button instead of an empty screen, and a saved past season career waits for its squads before it opens, exactly where you left it. The era picker also stopped saying every player is real: where the market data runs thin, a squad is topped up with made up youth players, marked as made up like they always were, and the picker now says so. Under the hood every league's rules (who goes down, who comes up, the cup, the European places) now sit in one table, so new leagues are quicker to add. Open Club Manager.
  • The My Career stat lines finally read right for every position. Our bad: in NFL My Career, linebackers, corners, edge rushers and kickers showed a broken placeholder where their stats should be, and retired on "0 catches for 0 yards". MLB relievers got an empty batting line where their pitching should be. Now a linebacker sees his tackles, sacks and picks, a corner his picks and passes defended, an edge rusher his sacks, a kicker his field goals, and a reliever his saves, holds and ERA, on the season card, the career log, the hub and the retirement card. Defenders' big awards are called DPOYs instead of MVPs, pitchers' are Cy Youngs, and a defenceman's are Norris Trophies. A few smaller fixes ride along: in the throwback eras the supermax and the qualifying offer only show up once those rules actually existed (2017 and after the 2012 season) and pay that era's money, and so does every other contract card in a throwback career (holdouts, tags, options, offers from overseas), which were still paying today's money. Kickers get tagged on kicker money now too. And the rating items in the shop stop at your ceiling instead of pushing past it. Careers you already have load as they were. NFL, NBA, MLB, NHL.
  • NFL Front Office: the whole 53, and the practice squad. You asked for way more players, so a new front office now carries every club's real roster instead of fifteen men: the full 53 (kickers, punters and long snappers sit out for now) plus the practice squad, about 1,600 real players and 500 more on practice squads. The Roster box opens on one tile per position group so fifty men never become one long list, your backups step in when a starter gets hurt, the roster holds 53, and you can call a practice squad man up when you have a spot. Every offseason the club refills from its own practice squad before it signs anyone generated. Nobody cuts your club for you: if your picks take you past 53, Play waits until you cut down yourself, same as MLB and NHL Front Office, while the computer clubs cut their own. The Giants open at 54, because a starter on injured reserve still counts, so a Giants GM owes one cut before Week 1. Starters are rated the same way they always were, so a team's strength does not change just because it now has a bench. A man with no 2025 season to go on (a rookie, or somebody hurt all year) gets a little d beside his number, because that rating is where he was drafted. A save you already have keeps its fifteen men; start a new front office to get the whole club.
  • The home page says what the site is. Scroll past the games and there is a proper write up now: the career sims, the daily puzzles, the record books, every sport we cover and the questions people ask before they start. It used to vanish the moment the page loaded, so almost nobody ever got to read it.
  • Soccer Career: your timeline no longer skips years. Three things used to put a birthday on you and then skip the year you had just lived: saying Not Done Yet when the game asked if you wanted to hang up the boots, a serious injury that sent you to the rehab choice, and getting convicted. Each one cost your timeline a season and pushed your calendar a year behind your age. Now Keep Playing plays that exact season (the matches, the goals, the money, the awards and the row), the injury year goes on your timeline with the games you got in around the injury and the injury marked on it, and the year of the trial gets its own row before the year inside. Saying yes to retirement still retires you right there. A save sitting on one of those screens when this went out gets its row when you carry on; on the rehab choice that row has no games on it, because the old version had already thrown them away. Seasons a save already lost cannot be played back, but it will not lose any more. Keep playing.
  • Daily games: two tabs no longer undo your progress, and a damaged save resets itself. With today's daily open in two tabs, answering in the older tab could wipe rounds you had already played in the other one. Now the older tab jumps to where you really are and every round you decided stays decided. And a scrambled save no longer breaks the page every time you come back, the game just starts today's puzzle fresh. Keyboard players: Skip to main content now lands on every page too.
  • The World Leaderboard was showing an empty Today board. Fixed. For a stretch the Today tab said "No scores yet today. Be the first!" while hundreds of you had scored. Nothing was lost: the board was taking longer to add up than the database allows a visitor, the request got cut off, and the page read the cut off answer as an empty board. The board now adds up today in a fraction of a second, the All Time board loads about ten times faster, and if a board or your own rank ever fails to load again the page says so (instead of telling you you have no points) and the Try again button actually tries again. See the board.
  • NBA, MLB and NHL My Career: your phone runs on your sport's own year. Texts from your agent, the coach or manager, the GM, a teammate or your mom now land on the beats a season really had, the way they already do in the NFL career. Basketball gets draft night and summer league, camp, the trade deadline, the All-Star break, the playoffs and the summer before a contract year. Baseball gets draft day, spring training, the All-Star break, the deadline, September, October, an arbitration winter and free agency. Hockey gets draft day, camp, the World Juniors while you are young enough, the All-Star break, the deadline, the playoffs and the contract year. No playoff texts in a year you went home early, draft night's texts land before you play, and every text says which beat and which year it came in on. And the season the game retires you no longer sends you a text about summer workouts or a documentary on a year you will never play. Careers you already have carry on as they were. NBA, MLB, NHL.
  • CBB Dynasty: assistant coaches, rivalry night and strength of schedule. The football dynasty got these first, and now basketball runs the very same code instead of a copy of it. Your program has two assistants, one for the offense and one for the defense, both made up people. Each moves his end of the floor by up to 3 points either way, and they get paid first out of the budget your NIL money comes from, so a star assistant means a smaller class. Every spring you can keep them, let one go or hire off a short market, and a really good one can get hired away as somebody's head coach. Round 10's league night is rivalry night: you play the school from your own state if one is free (Duke and North Carolina, Kentucky and Louisville, Purdue and Indiana and a few more), and if not the game pairs you with somebody and says so instead of pretending there is a history. Win it and you carry a bit of extra strength into March plus more budget on the trail, lose it and you carry the opposite. There is a Schedule tab with every result and your strength of schedule, and the committee now weighs who you played the same as how good you look, so a tough schedule can carry a bubble team in. Also fixed: reloading on the season recap used to let you play the last round and all of March a second time; it just shows the recap again now. A dynasty you already have picks all of this up when its current offseason ends, and nothing it already played changes. Run your program.
  • NBA Front Office: the season in numbers, and pay that keeps up with the cap. Every game the sim plays now writes a box score off the result it already decided, so a club's men always add up to its score and the winner always outscored the loser. The eight men who decide games are the eight on the floor. When the season closes there is one new box with three tabs: the awards, the points, rebounds and assists leaders, and your own club's lines. Five awards are named by rules the box spells out (MVP on points plus rebounds plus assists a game plus 20 times his club's winning share, an All-League First Team of the five best by that score, rookie of the year, defensive player and sixth man), a man needs four in five of an average club's games to qualify, winners wear the award on their roster card, and the Standings box keeps the history. The names are real, the numbers are this save's sim season and never real NBA stats. And new deals are now priced in the money of the season they start in: re-signings, rookie deals, the minimum and free agent asks all rise with the cap, so payrolls stop falling seven percent a year behind the tax line. Expect fewer taxpayers after the first couple of seasons than a new league opens with, since computer teams let expiring depth walk (all of it when they face a bill) and refill only on minimum deals, but from about the third season payrolls hold steady against the line. Deals already signed keep their number, and a save from before this plays out its season as it was and starts keeping lines next season. Run a franchise.
  • Soccer Career: a financial crisis no longer gives you a free physio. When a crisis forced a sale it rebuilt your yearly bill from the stuff you kept, and that quietly wiped the private physio's €150k a year while he stayed on the books, plus the yearly cost of a child or a rescue dog. Now the crisis only takes off the upkeep of what it actually sold, so the physio, the kids and the dog stay on the bill. And the dog and baby news no longer round your whole bill to the nearest €100k when they add to it (a dog on top of a €24k rent used to make the bill zero). If your bill is a little higher after your next crisis, that is why. Saves you already have carry on as they are. Check your bills.
  • Gauntlet Draft: a game settled in extra time says so. A level game gets one more short burst before it goes to the decider, and when that burst settled it, the result read like a win or loss in normal time. Now every result card, the result list and your share text say how it ended, in each sport's own words: after extra time or on penalties in soccer, in overtime in the NBA, NFL and NHL, in extra innings in MLB. Nothing about how matches are played changed, the same draft plays out to exactly the same scores, it just tells you the whole story now. Dailies you already finished keep their scores and the labels they had (the soccer result list just spells penalties out in full now), but they can't say which games went to extra time, because they never wrote it down. Soccer, NBA, NFL, MLB, NHL.
  • MLB Front Office: every club's real 26. A club used to come with 13 men. A new franchise now carries its whole 26: the 13 hitters and 13 pitchers who carried the most of its 2026, picked off MLB's own data for the last day of the regular season, injured list included, so the Yankees still have Aaron Judge. Everyone is rated off his 2026 numbers (OPS for hitters, strikeouts, walks and homers for pitchers), and the dozen men whose rating rests on only a handful of games say thin 2026 data on their row. The roster box splits into hitters, starters and the pen and tags who the sim plays: your best healthy 8 bats, 3 starters and 2 relievers, so a bench man only matters when he is better or a starter gets hurt. The 13 everyday men cost their rating's price and the other 13 start on cheap depth deals, so every club opens under the tax line, and you can carry 22 to 28. If the draft takes you past 28 you DFA down before Round 1, and the CPU clubs cut theirs too. A franchise you already have keeps its 13 and plays exactly as it did. Open the front office.
  • Perfect Season baseball and hockey: the wheel spins the whole table now. The baseball wheel was stuck before 1963. It asked for every team season since 1901 in one go, the database only ever hands back 1,000 rows at a time, and the first thousand ran out in 1962, so nobody could ever spin the 1968 Cardinals or the 1997 Mariners our own guide talked about. It now reads all 2,572 team seasons, 1901 to 2021. Hockey had the same leak and was counting franchise decades from about a fifth of its players, so it picks up 28 stops (222 now). Classic and Hard spin the full wheel straight away; the daily keeps the old wheel until October 8 so nobody's daily changes halfway through a day, then it spins the whole thing too. Spin some 1990s baseball or the bigger hockey wheel.
  • Perfect Season for hockey, baseball and football: the real odds and your best record. The NBA version started printing the honest odds of an 82-0 after a player told us he had run 1,312 seasons without one. Now the other three do too, from the same code. We measured each wheel the same way: 200,000 drafts played the way a good player would, and 200,000 seasons through each game's own sim. Football is the friendliest: a typical roster (81.9) goes 17-0 about one run in 1,200, one run in 14 at 88, and across all drafts about one run in 100. Hockey drafts vary more: a typical lineup (86 overall) goes 82-0 about one run in 190,000, but across all of them about one run in 130 goes unbeaten. Baseball is the honest exception: a typical lineup rates about 80, averages about 102 wins, and never went 162-0 in 200,000 tries, so the page now points you at the real record instead, 116 wins by the 1906 Cubs and the 2001 Mariners, which about one draft in four reaches. Every result card shows the odds for the lineup you just drafted and your best record in this browser, the mode screen shows your best so far, and none of the sims changed. Chase 116 wins, try 82-0 in hockey or 17-0 in football.
  • Club Manager: goals in stoppage time, and the aggregate on a second leg. A player asked for both. Nothing could happen past the 45th or the 90th minute before, the board on the clock was just a caption. Now the clock runs on to 45+2' or 90+5' in the live match, and goals, cards and injuries land in it with the right label everywhere (the banner, the timeline, the report), about one goal in 25 in first half stoppage time and about one in 12 after the 90th, which is about what the real game does. Extra time still only comes when a Champions League decider is level after ninety, and now it wears its own board at 120. On the second leg of a two legged tie the first leg and the running aggregate sit under the score while you play, the match centre tells you going in whether you lead or trail, the report says where the tie ended whatever the night's score was, and the bracket labels its headline numbers as the aggregate.
  • Soccer Career: the big off pitch choices actually show up now. The moral dilemmas (a fixer at the hotel bar, an old friend in debt to a betting syndicate, your rival asking for a truce for one night, and the rest) were meant to land on roughly one season in three from age 20, and you never got a single one. The social media screen at the end of each season skipped straight past them, so once you were old enough for a dilemma, you never saw it. Fixed: after you post, the season's dilemma comes up if there is one, never more than one a season, then your summer carries on as normal. Saves in progress get them from here on, and nothing piles up from the seasons you missed. We also checked every option against what it really does: a ban says how long it lasts, saying yes to your rival's club actually moves you there, taking the armband makes you captain, and after you choose, the card tells you what happened. Back to your career.
  • NBA, MLB and NHL My Career: your rival makes you choose too. The rival you were drafted alongside now puts decisions in front of you in all three, in each sport's own words: a flagrant on a drive, both benches emptying after a pitch up and in, a cheap shot after the whistle, a debate show offering real money, an All-Star vote his team is buying ads for. Every button says exactly what it moves (morale, fanbase, your bank, karma or the heat of the feud), a gamble tells you its odds, and morale rides into next season's line. Karma, the meter your texts and these choices move, now shows on the My Player screen next to morale, fanbase and health, in the NFL career too. Careers you already have carry on as they were. NBA, MLB, NHL.
  • NFL My Career: your phone runs on the football year, and your rival makes you choose. Texts from your agent, the head coach, the GM, a teammate or your mom now land on the beats a season really had: draft night before you play a down, camp, the bye, the trade deadline, the playoffs (only if you got there), the offseason, and the summer before the last year of your deal. Every text says which beat and which year it came in on. And some seasons your rival does more than make the news: he drills you late, a debate show offers real money to argue about the two of you, his foundation wants you at a youth camp, and you pick what happens. Every button says exactly what it moves (morale, fanbase, your bank, karma or the heat of the feud), a gamble tells you its odds, and morale rides into next season's stat line. Careers you already have carry on as they were. Check your phone.
  • Player Bingo and Footle caught up with the 2026 transfer windows. A few of you told us Player Bingo had players at clubs they left months ago, and that some players were missing altogether. So we went through the January and summer 2026 windows league by league, the Premier League, La Liga, the Bundesliga, Serie A and Ligue 1, and kept a move only when two separate sources confirmed it. That moves 482 more players to their new clubs in the data behind Player Bingo, Footle and player search, and Soccer Grid and Soccer Connect 4 now count the new club as one he played for. Three players who were missing from this season's data (Serge Gnabry, Connor Metcalfe and Kai Trewin) are in now too. A move we could only find one source for stays out until we find a second. Player Bingo, Footle.
  • Career Ladder: the daily stops repeating itself. From October 15 the daily player works through the whole pool before anyone comes round again, so a man you have already guessed will not turn up for about half a year. Still two days in three from the deeper cuts and the third from the big names, and if you have a finished ladder saved from before the switch, it stays yours. Play today's ladder.
  • Guess the CBB Program: one school, one answer. Three schools were in our list twice (Loyola Chicago under two spellings, one of which said they had never won a title when they won it in 1963, plus Loyola Marymount and Seattle each under two names), so the search offered both and picking the wrong twin cost you a guess. Each is one program now, and every name it went by still counts, "Loyola (LA)" and "Seattle U" included. And the player search in the College Basketball Grid no longer offers the odd "_ Surname" entry, a placeholder our source left where it never had a first name. Guess the program, College Basketball Grid.
  • Club Manager: pick who takes your penalties in a shootout. Straight from a footer report asking for a choice of all eleven. There is a Shootout order tile on the Tactics tab now, and a shortcut to it on the pre match card of any cup or Champions League tie: tap your players in the order you want them to step up, up to all eleven, tap one again to take him off. When a tie goes to penalties the shootout then plays kick by kick: your men go in your order (anyone subbed off or sent off is skipped, anyone you did not list follows by shirt number with the keeper last), the other side sends its best eleven on the pitch, each kick's odds start at about three in four and move a touch with the taker's rating and the keeper facing him, five each then sudden death round the eleven. The live screen and the report list every kick, who took it, scored, saved or missed, and the count as it stood. Leave the order unset and the shootout is decided the way it always was, one draw that leans toward the stronger side, so a list suits an underdog more than a favourite. Open Club Manager.
  • Club Manager: apply for a job yourself. A player asked for the other side of the phone, so now you can write to any club in any league from the Manager panel instead of waiting for one to call. The club takes two to five match days to answer and weighs your standing, the gap between the two clubs and how its own season is going, so a struggling club a rung below you will listen and a giant will not. A no comes with the reason in your inbox and that club will not take another call until next season is over. A yes gives you the choice: join right then (their season so far is simulated under the manager before you, like a takeover) or see your season out and start there in the summer, with your current board hearing about it either way. One application at a time, three a season.
  • NFL Front Office: the franchise tag, and a depth chart you actually set. On the draft screen, before your last pick opens free agency, you can now tag one man whose deal is up: one year, fully guaranteed, at the average of the top five salaries at his position or 120 percent of his old deal, whichever is more (built on the real NFL rule, and the card quotes the price before you tap). He cannot walk that offseason. Rival clubs tag too, about a third of them a year, and untagged stars can now hit the market now and then, so the pool is worth a look. The Roster box also has a depth chart: eight position groups, tap a man and then the one to swap him with, and the sim reads who starts off your order, so benching a better man costs you and promoting a hidden gem pays. Injured starters are skipped and the next man steps up, and anyone you sign later slots in by his rating, so a better newcomer starts right away. A save from before this opens with the same starters and the same team strength; from its next offseason on, the tags and the walks apply to it too. Open the front office.
  • Soccer Career: life events remember what already happened, and twenty new ones. The same story could turn up two seasons running (a second wax statue, the pigeon adopted again). Every off pitch event now sits out a number of seasons after it fires, and the once in a career ones (the statue vote, the biopic, Gerald) stay once in a career. A few stories were being told twice by different parts of the game (the leaked squad chat, the statue vote, starting a podcast), and now each one happens once. Eight events that only had one button got a real second choice. And there are twenty new events on the shelves that were empty: your mum in the comments, your brother's academy trial, your grandad's club, a documentary edit, an energy drink called Blue, a mystery garden centre bill, your accountant's fees, a knock to the head, a niggle you are hiding, the comeback game after a long injury, Secret Santa, the rookie's gold car, an agent poaching you at a wedding, a wrong release clause, your international camp roommate, an under nines medal night, a banner with your name spelt wrong, and three for the back end of a career: coaching badges, a punditry screen test, and a body that has started talking. Old saves carry on as they were.
  • Career Quiz: careers start where they really started. A player wrote in that Alisson played for Internacional before Roma, and the quiz started him in Rome. His path now opens at Internacional in 2013, then Roma, then Liverpool. Then we checked the first club of the 25 best known players in the quiz against two sources each, and 13 of them started too late: Haaland now opens at Bryne, Salah at Al Mokawloon, Kane on loan at Leyton Orient, De Bruyne at Genk, Valverde at Peñarol, Osimhen at Wolfsburg and Ronaldo at Sporting, while Hazard, Wirtz, Musiala, Sterling, Rodri and Rice get back the debut seasons they were missing. Assists and value read n/a on those early seasons because only one of the two sources has them. Six Transfer Path puzzles got a shorter best route out of it, and their hints now say so. Guess a career.
  • 82-0 NBA Perfect Season: your best record, and the real odds. A player told us he had run 1,312 seasons without an 82-0, and the page had kept nothing of any of them. Now every result card shows your best record in this browser and the honest odds of an unbeaten season at the overall you just drafted, worked out from the same curve that played your games: a 95 overall goes 82-0 about one run in 610 and a 99 about one in five. We drafted 200,000 teams the way a good player would, and they land around 88. Count every one of those drafts, the lucky high rolls included, and an unbeaten season comes about once in 110,000 runs, so 1,312 runs without one is exactly what the numbers say. Even the best six the whole wheel can deal, a 98.5, only goes unbeaten about one run in nine. The mode screen shows your best so far, and the page now says what the real chase is. The sim itself has not changed. Spin the wheel.
  • Soccer Career: a keeper's training drills train keeper skills. Straight from a footer report: in goal, the training ground offered Dribbling, Pace and Passing, and the cone slalom was quietly paying a stat your attribute screen calls Penalty Saving. The drills keep their names and now train what a keeper actually works on: the slalom and First Touch are footwork for your Positioning, the sprint is your Sweeping Speed, the gates are your Distribution and shot stopping is your Reflexes, and the panel says so before you pick one. Outfield players are unchanged. The same report asked about defenders' clean sheets sitting on zero all career; that was fixed on 28 September, and we have now checked it where you read it too: seeded defender careers keep clean sheets in the career totals and on the Career Stats tile. Back to training.
  • World XI: a proper season report. Simulate a season with your eleven and it now runs month by month, August to May, with the results, a standout from your side each month and a line on how the month felt from the people around the club (your assistant, the fans, the board, never a real player speaking). Every one of your eleven gets his appearances, goals, assists, an average rating and, for the keeper and back line, the clean sheets in the games he actually played. The goals and assists add up to the team's, and nobody scores in a game he missed. Three awards: player of the season, young player of the season when any pick is 23 or under on our list, and a goal of the season with the scorer, the minute and who it was against. And one line on what would have changed: the sim replays the same season on the same rolls in every other shape and with your lowest rated slot lifted to the side's level, and tells you which one would have moved the finish most, as arithmetic and never a promise. The share card carries the finish, the top scorer and the player of the season. Build Your XI shows the same report. Build a World XI.
  • Sports Bingo: pass the phone round the table, and pick what the squares are about. Two to four of you on one phone, each with your own card, all hearing the same ten packs. On every pack each seat takes a turn: the hand over screen shows only whose turn it is, you turn the pack up one player at a time and claim what matches before the clock runs out, then pass the phone. Play for the first line or the full card. Level on the goal, whoever got there having turned up fewer players takes it, then more squares, otherwise it's shared. Any seat can be one of the three CPU tempers instead. The same setup lets the group pick which families the squares come from (positions, ages, values, goals and assists, nationalities, leagues) and how long a pack stays open; a pick too thin to fill a card is topped up from the rest and the screen says so. A game left mid way is there when you come back. The daily card and the solo modes are exactly as they were. Deal the cards.
  • CFB Dynasty: coordinators, rivalry week and strength of schedule. Your program has a staff now, an offensive and a defensive coordinator, both made up people. Each one moves his side of the ball by up to 3 points either way, and they get paid first out of the same budget your NIL money comes from, so a star coordinator means a smaller recruiting class. Every offseason you can keep them, let one go or hire off a short market, and a really good one can get hired away as somebody's head coach. Week 12 is rivalry week: you play the school from your own state if the board has one for you, and if not the game pairs you with somebody and says so instead of pretending there is a history. Since that can take a league game off some teams, the conference table goes by win percentage now. Win it and you carry a bit of extra strength into December plus more budget on the trail, lose it and you carry the opposite. And there is a Schedule tab with every result and your strength of schedule, which now breaks ties in the rankings, so two teams on the same record are split by who they actually played, and that is where the Playoff's at-large spots come from. A dynasty you already have picks all of this up when its current offseason ends, and nothing it already played changes. Run your program.
  • New game: Gauntlet Draft for the NHL. Hockey was the one big league the draft did not have, and now it does. Eleven picks, two forward lines, two defense pairs and a goalie, and every pick deals five real players off this season's rosters (the same ones NHL Front Office plays), from a star down to a bargain. Keep one, fill the lineup, then it runs a five round playoff against tougher and tougher teams. Tied games go to sudden death overtime like real playoff hockey, so no shootouts. Ratings come from last season's scoring for skaters and save percentage and wins for goalies, and four goalies sit out: they are rated 68, the number the roster data falls back on when it has no season to go on, and there is no telling which of them really earned it, so none of them get dealt a rating we cannot back up. There is a daily (same cards for everyone) and an unlimited mode. Draft your lines.
  • New game: Deadline Day. It is the last day of the summer window and you run recruitment at a real club. The board want three or four places in the side upgraded, you have a budget and twelve hours, and every bid, every offer to an agent and every sale costs one of them. Haggle with the selling club against the meter, keep an eye on what your desk says he is really worth, get his wage and bonus agreed, and watch for other clubs moving for the same men, because anything not signed when the window shuts at 11pm collapses. You get graded on needs filled, value for money and money left. It runs on the Club Manager transfer desk, so every ask, counter and agent is the full game's. There is a daily (same club and same list for everyone) and free play at any club, and for now it records that you played without putting points on the leaderboard. Open the window.
  • NBA Front Office: the luxury tax is real, and so is the 14 man floor. The cap panel now shows the tax line, the two aprons and what your payroll would cost you if the season closed today, using the league's actual bracket rates: a dollar on the first bracket, 1.25 on the second, 3.50 and 4.75 on the next two and half a dollar more per bracket after that, with the steeper repeater schedule once you have paid in three of the last four seasons. The line itself is set from your league's own payrolls, because the salaries in the game run richer at the top than the real ones: a new league opens on a $226.7M line with five clubs over it, and nobody facing a bill above $190M, about the most any real club has ever been billed. At season close the bill is assessed on every club and listed beside the results, ownership holds it against you (one point of trust per 6 million, capped at 20), and the money comes out of next season's cap room. Computer teams that paid tax let their expiring depth walk the next summer, so the line moves the whole league. Above the first apron a trade has to send out at least the salary it brings back. And the season now tips off on a real roster: fewer than 14 under contract and the league fills you to 14 on minimum deals and names them in the feed, more than 15 and the first round waits until you waive down. Saves from before this load as they were, play out their current season with no tax, and get their tax line that summer. Open the front office.
  • New game: Aussie Rules Manager. Pick one of six fictional clubs, choose your eighteen starters and five bench players, prepare the squad and call each quarter through a ten-round league. Goals, behinds, the ladder and local season saves use a separate Aussie Rules engine. Clubs, players and results are generated, with game rules kept separate from the real 2026 match rules. A finished season records a play without ranked points. Manage a club.
  • September 2026

  • New game: Manager Hot Seat, five games to save your job. You walk into a real club on a bad run, the board give you five league games and a points target, and you either hit it or you are gone. Pick a shape and a team talk before every match, handle the press, and watch the board, the fans and the dressing room react. It runs on the Club Manager engine, so every match is the full match sim from that game. There is a daily (same club and target for everyone) and a free play mode for any club you like. It records that you played but puts no points on the leaderboard for now.
  • Grid answers for every past day. The answer pages for the NBA, MLB, NHL and College Basketball grids got stuck on August 30 and kept saying they were the last 14 days. They now run from August 17 through September 29, every update adds the days since, and old boards stay up instead of dropping off the end. The college page also had a few players listed twice in one square and one name that was just an underscore, because our college table has some players in it twice. Every count now counts each player once, so a few college numbers came down a little. And a fix in the College Basketball grid itself: when two players share a name (there are about 1,700 of those in our college table), the game only ever checked one of them, so typing Danny Manning for Kansas got you a strike because it was looking at a different Danny Manning. Now it checks everyone with that name and gives you the square if any of them fits, in all four grids. College Basketball Grid, NBA grid answers, MLB, NHL, College Basketball.
  • Today's board on the daily games. Finish a daily Higher or Lower or a Footle and the result now shows where your score sits against everyone else who played that day, counted in the database on the same Eastern day the puzzle turns over. It stays hidden until twenty people have played, so a quiet day never shows a percentile built on four scores. Try Footle.
  • The Heisman, every winner since 1935. A new page in the Record Books lists all 91 Heisman Trophy winners with their school and position, each row checked against the Trust's own pages and ESPN, and 23 position codes in our table were corrected to what the Trust prints. Heisman Trophy winners since 1935, year by year.
  • A trailing slash no longer eats the guide. If you opened a game at an address ending in a slash (say /soccer-career/), the how to play guide and its questions vanished after the page loaded. Every page reads its address the same way now, so both spellings show the same thing.
  • The sport pages say which league they are, and the big sims point at each other. Every sport page now says the league it covers (NBA Basketball Games, NHL Hockey Games, NFL Football Games, MLB Baseball Games, and the college page says football and basketball), the footer calls the NFL page NFL rather than Football, and the NBA and college pages that used to print a game's web address in the middle of a sentence now print the game's name, and it is a link. The trail a search result shows under a game now runs home, sport page, game, so a result can say where a game sits. And Soccer Career and Club Manager finally point at each other in the related games at the bottom of the page, as do each career sim and its front office, NBA My Career and NBA Front Office and the rest. See the NBA page.
  • Club Manager: every league and club you can manage, listed under the guide. The pick screen is all buttons, so nothing on the page actually said which clubs are in the game until you clicked through. Scroll past the guide now and all 20 leagues are there with every club in each, the clubs whose market data only covers part of the squad marked as partial, and the date the squads were pulled. See the list.
  • The Record Books now read as tables to search engines. The copy of each page we hand to a crawler used to turn every table into a stack of one line paragraphs, so a Super Bowl row came out as "2024", then "Kansas City Chiefs", then "25-22", with nothing saying they belong together. Those copies now carry real tables, rows and all: every Record Books page, the four grid answer archives and the five playoff format histories. Nothing changes on screen, this is about what a search engine reads. Browse the Record Books.
  • The 2026 World Cup, every result on one page. The bracket game has known how the World Cup really went since the summer, but the only place to see it was a panel under your bracket. Now it has a page of its own: the final, every knockout score with extra time and penalties spelled out, every group in the order it finished with how far each team got, and the award winners, all from the same two source record the bracket is scored against. The Super Bowl, NBA and WNBA record pages also count their MVP columns now, so you can see who has the most Super Bowl MVPs and Finals MVPs, counted straight off the list. See every result.
  • The end of a game looks the same everywhere now. Every game used to draw its own finish, so a grid, a quiz and a fight looked like three different sites when you got to the end. Now they share one result moment: the sport's colour and its little drawn badge from the home page, a big pill in the middle (the game's own emoji for now, your score once each game is wired to hand it over), and one honest line for how it went (nailed it, good try, not this time). It is on the sixty odd games that end on the shared result card today, and the ones that still draw their own finish get it next. Finish an NBA Grid and see it.
  • Your profile shows your last eight weeks. Under your streaks there is a little calendar of every day you played, for all games together or one game at a time. Days from before we started keeping track show as an outline rather than a blank, because honestly we do not know. Achievements have dates now too: when the days you played can prove it, you get the exact day, when they cannot you get the first day your profile saw it, and anything you already had says it was earned before dates were kept. Open your profile.
  • Club Manager: a real match timeline, and more stats. The match report now has a timeline with both clubs either side of the clock: goals, cards, subs, injuries, saves and penalties, with the added time where it belongs (45+2' at the break, 90+5' at the whistle), and one tap shows every shot and corner too. The stats now count keeper saves, yellow cards, red cards and subs for both sides, and the live match shows them as they happen. Every number is counted off what the match engine actually played, so nothing on there is made up. No offsides or pass counts yet, because the engine doesn't play those. Club Manager.
  • Club Manager: the squad page finally tells you what you are looking at. Every row now carries the scouts' read on where a player tops out (a band, not a number, and a better lead scout narrows it), his wage, how long is left on his deal and what a sale would bring in today, next to the rating, form, fitness and morale that were already there. Tap any column head to sort by it, both ways, and on a phone pick the number you want to see from a list instead of squinting at a wide table. Tap a row and it opens on the full picture: the ceiling, the deal and what a new one would cost, his worth and any clause on it, who is bidding for him, his game time and how he feels about it, his role in the side and whether he is fit. Open the squad.
  • The home page remembers where you left off, and which sport is yours. Every career, manager, dynasty, front office and idle game this browser has a save for now shows up in a Continue playing row right under the big cards, each card saying what the save is (your club and the season, your fighter and his fight count) so you can jump straight back in, and a browser with no saves sees nothing extra. Further down there is a row of sport chips: tap one and that sport's games move to the top of the list, tap it again to put things back, and the home page remembers your pick next time.
  • Club Manager: the man you sign plays for you now, not for both sides. Straight from a footer report: buy a player off another club, then play that club, and he was in their eleven as well as yours, made up players included. That is fixed everywhere the other side gets named, their teamsheet, bench, scorers, ratings, the golden boot race and the danger men on the pre match preview, so the club he left lines up without him. Back to your club.
  • World XI: the respin picker works now. If you chose 10 respins (or none) on the setup screen, the game quietly started you on 3 anyway, which a footer report caught. Whatever you pick is what you get, and 3 is still the default. Build a World XI.
  • New game: Contract Chaos. You are the agent. Your client's deal is up, his club wants him back and a few others want him away, and every offer pulls a different way: the title chasers pay less and bench more, the rebuilds overpay and hand him the shirt, and a release clause can be his ticket out. Push one offer for more if you dare, sign, then watch five seasons play out and see how the roads you did not take would have gone. There is a daily deal that is the same for everyone, plus free play. Every player and club is made up, and for now plays count toward your streak but carry no leaderboard score. Sign your first client.
  • The tennis champion lists caught up with 2026. We went through every Grand Slam singles champion in our table, all thousand or so of them, against each event's own honour roll and a second source. This year's winners are in now (Zverev at Roland Garros and Flushing Meadows, Andreeva in Paris, Sinner and Nosková at Wimbledon, Rybakina in New York), the second Australian Open of 1977 is finally counted, so Goolagong and Gerulaitis get that December title, and ten wartime French rows that the tournament itself does not recognise are gone. Tennis Chain checks against the same table, so it knows those titles too. List Quiz.
  • The live scores ticker tells you when it last heard from the feed, and lets you pick what it shows. The strip along the top now says when the scores were last updated, and if the feed has gone quiet for too long it says Delayed instead, so a score that is not moving never passes for live: a game the feed stopped writing keeps its last real score but says when that score is from. If we cannot reach the scores at all it says so instead of pretending there are no games. There is a filter on the right to show one sport, and a star on every score card to follow a team: your teams' games go first in their sport and their sport goes first on the wire, and there is a My teams filter once you have starred one. All of that is saved in this browser, no account needed. Have a look at the top of the page.
  • Soccer Grid knows about this summer's transfers. Our club records stopped at the start of the 2026 window, so Salah at Trabzonspor, Tonali at Tottenham or Bruno Guimarães at Arsenal got a flat no, and the game remembered the no. The 241 moves we have already checked against two sources now count as club spells in Soccer Grid and Soccer Connect 4, and a no the records gave you before gets worked out again instead of being served from memory. Where one name is really two players (there are four men called Rodri in our data) the game still asks the checker rather than guessing which one you meant, and Played for Atlético Madrid finally matches the 200 odd players we store at the club's full name. Soccer Grid, Soccer Connect 4.
  • Club Manager: extra time in the Champions League. A knockout that was level after 90 used to go straight to penalties, which is not how the competition works. Now a final that is level after 90, or a second leg that leaves the tie level on aggregate, plays thirty more minutes first, and a goal in the 104th counts like any other. Still level after that, it is penalties. You can watch it live (the clock runs on to 120 and you can still make changes), the report says AET, and the bracket says the tie went to extra time. In the older eras away goals come first, the way they did back then: a tie level on aggregate but not on away goals is over at 90 with no extra time, and if the away side scores in extra time, the home side has to score twice. Every other tie in the bracket plays it too, and Soccer Career's Champions League now reads its ties by the same rule, so in those older seasons an away goal in extra time counts there too (a 1-1 in extra time used to go to penalties). Goals per knockout game are held where they were, so this does not quietly make the Champions League higher scoring. Your domestic cup still goes straight to penalties for now, because the real cups do not all agree on this and we are not guessing which ones play extra time.
  • Three trivia games got a fact check, line by line. Hall of Fame or Bust had Michael Jordan on Kobe's point total and David Ortiz on Derek Jeter's hits, so we went through every stat, hint and fun fact on all 25 cards and fixed or rewrote anything we couldn't back with two sources. The reveal also stopped calling our verdict "official": it says it's our call, and right under it tells you whether he's actually in the Hall of Fame and the year he went in. Michael Owen has been in England's football Hall of Fame since 2014, so he's not a bust here anymore. Guess the Year had a few clues sitting in the wrong year (Brady's Tampa Bay Super Bowl was in February 2021, not 2020) and one three-peat that never happened, and those are gone too. We also went back over every clue against every year you can guess, and 31 had to change, mostly because they fit more than one year, so each now names the thing only its year had (the Knicks won the title again this June, so their 1973 clue now says who they beat). Still six clues a year. Score Predictor now has the 1994 Milan final on the right date and the real home side first on nine games, and if you'd already guessed one of those nine, your guess stays with the team you picked. Every line in all three is now pinned to the pages that back it up, and our tests fail if one changes without them, so a wrong number can't sneak back in. And in List Quiz, the Champions League top scorers list now counts joint top scorers and last season too, so Mbappé, Raphinha, Yorke and Papin all count. Hall of Fame or Bust, Guess the Year, Score Predictor, List Quiz.
  • World XI knows its defensive midfielders again. Straight from a footer report: put Manuel Ugarte, Sofyan Amrabat, Wataru Endo or Tyler Adams in a CDM or CM slot and the game told you nobody from that country matched. It was right about what it had, and what it had was the problem: our player table had lost almost every holding midfielder after 2022. 366 of them are back. Each one went in only when two different sites agreed on his club and his country, one listing defensive midfield as his main position and the other listing it among the positions he has played, with the second site's value estimate in the same range as the figure we store. Twenty more, the ones the second site mostly plays at centre back, full back or on the wing, stay out until a third site settles it. The ones that went in fit the CDM and CM slots like any other central midfielder. Two players who share a name are two players now too, so PSG's Vitinha and Genoa's Vitinha both turn up, each with his club beside him. Build a World XI.
  • Who Am I: Éderson is finally guessable. Straight from a Wrong answer report. When two different players' names come out as the same letters, the search used to show only the more famous one, so typing Atalanta's Éderson only ever offered Ederson the keeper, and picking him scored 40 on a round Éderson was the answer to. Now both show up, each with his club, position and latest year under the name so you can tell them apart, and the right one wins. That is fixed everywhere the soccer search is used, not just here. The Past club link chip also stopped borrowing other people's careers: four different men are called Rodri in our data, and his old clubs used to include the other three's. And ages now say what they are, the age on our player list rather than today's, so anyone who has had a birthday since is a bit older than it shows; a player only on last year's list says so. Find the secret player.
  • UFC, F1, Olympics and golf facts checked and fixed. We went through every fact in Combat Chain, UFC Guesser, Guess the F1 Driver, Guess the Constructor, Perfect Lineup F1, The Medal Games and the golf games against two sources each, and fixed what was wrong. Combat Chain was the worst of it: it accepted a few fights that never happened and a few that went the other way, so those links are gone or turned the right way round. Fight records, win counts and medal totals are up to date, Bobby Jones has all seven of his majors, and UFC Guesser now works out each fighter's age on the day you play. Its pound for pound column is gone, because nobody kept that ranking before 2013 and we would rather drop a column than make numbers up. A few you might spot: McLaren has ten constructors' titles, not nine, Simone Biles took two years off before Paris, not three, and Sergey Bubka broke the pole vault world record 35 times.
  • The home page got a proper front. Most of the last month went on the inside of the games, and the page you land on still looked the way it did a month ago. Not any more. The biggest games are right at the top now, on drawn cards of their own: Soccer Career on the big one, with Club Manager, Stadium Tycoon and NBA My Career beside it, and if this browser already has a Soccer Career or Club Manager save the button says continue instead of start. Under them is every daily puzzle on the site in one row, led by Today's puzzle, which is picked by the date so everyone gets the same one and it changes every day. Next to the most played games is a Just shipped box with the newest games, and a link back to this page. Every game card wears its sport now, a colour plus a little drawn badge (a ball, a flag, a glove), so you can tell the sports apart at a glance even without the colour. The search box moved up to the top, and the polls moved down below the games. Everything still plays without an account. Take a look.
  • Games that share a name now say which sport they are. Ten Higher or Lower games wore the exact same headline, and so did five Connections games and three Career Paths, so the top of the page never told you which sport you were on. They all say it now (NBA Higher or Lower, Soccer Connections, MLB Career Path and the rest), each Perfect Season page names its league under the big score, and the menus and sport pages use the same names for every game in those families, Connect 4 and Gauntlet Draft included. The heading over each game's guide is now the game's own name instead of a site tagline, and four games whose blurb described something else now say what you actually do. The $1B Budget Builder guide got its sections, and its rules got fixed while we were in there: they said every market was capped at 62 percent and quoted an old points scale, when the Today market is a flat billion and the score is your team rating plus small bonuses. The game screen said the same wrong things and now shows the real sums. Try Soccer Higher or Lower.
  • Every champion list gets its own page. The Record Books used to be one long page with twelve tables stacked on top of each other. Now each competition has a page of its own: Super Bowl winners, NBA champions, the World Series, the Stanley Cup, the Brownlow and the rest. Each page lists every season in our table for it, split up by decade, and says the year the list starts, because a few of our tables begin later than the competition did. Under that is a table of which names come up most, counted straight off the list, with a line right above it saying exactly how it was counted, so you can check the maths. The main Record Books page keeps the last ten seasons of each and points you to the rest. Open the Record Books.
  • Club Manager: created clubs and youth players are worth what they are worth. The made up squad a created club starts with used to be priced like real stars, so a mid table created squad could be sold for over 800 million on a 40 million budget. Founders are now priced like real players of the same level, and your backing sets your wage room the way it does for a real club with that money. You can still found a team of 90s on any budget, that was the whole point of the slider, but anything above what your money could buy is on the house, so those made up players sell on at that money's squad prices, still rising as they improve. The create screen tells you when that applies. Youth players who pad out a thin squad are now priced like real teenagers of their level, well under a million instead of up to 16 million each, while the academy graduates you develop are worth exactly what they were. Old saves are repaired the first time they open, offers already on the table included. Found a club.
  • Every game guide now has proper sections. The guide at the bottom of every game page, all 126 of them, is now split into sections and subsections with headings that say what each part is about: how that game plays, its rules, a worked example and tips, each broken into the bits you would actually look for. Not a word of the guides changed, they are just far easier to scan.
  • Club Manager: your career saves, and the duplicate is gone. Straight from two footer reports. If your browser ever refuses to save the career (a full storage allowance or a private window will do it), the game now says so in a banner instead of quietly carrying on without saving, and it tries a leaner save before giving up. It also saves the moment you leave the page or switch away on a phone. The duplicate came from the loan desk: a man you had sent out on loan was still listed at your own club, so you could buy him back and he came home twice in the summer. He is off the market while he is away now, a save that already has two of him is repaired when it opens, and a man can only go out on loan once a season, which closes a loan and recall loop that printed money. A signing you cannot make now tells you why instead of doing nothing. Back to your club.
  • Front offices: cutting a player costs something now. In all four GM sims, NFL, NBA, MLB and NHL, cutting (or waiving, or designating) a player used to free his whole salary, and you could sign him straight back on a cheaper one year deal. Now half his salary stays on this season's cap as dead money, a quarter stays on next season's if he had years left, and you cannot bring him back until the offseason, by signing or by trade. The cut button tells you the dead money before you confirm, the cap line shows it, and the buttons grey out with a reason at the roster minimum and when the roster is full instead of doing nothing. Open the front office.
  • Less motion if you asked for it, and bigger buttons on phones. If your device is set to reduce motion, every animation and transition on the site now settles instantly, including the fight screens' bars, which used to keep sliding. The World Cup Bracket's Show the real bracket button was too small to hit comfortably on a phone and now is not.
  • Sport pages and game guides are easier to find your way around. Every sport page now puts each game under a heading of its own and says what each section holds.
  • Club Manager: the season score reads the manager, not the club. The number on the season end screen, the one the world leaderboard takes, used to be your league points plus ten a trophy, which paid a giant for being a giant. Now it is built from five things that are yours: the points you took from the fixtures you actually managed, the title scaled by how much of the season you were there for, the cup and European rounds you took the club through, and the board's asks, graded once at the final whistle. Take over a side already top with six games left and lift the trophy and it counts, just not like winning it over thirty eight, and a club that had it won before you walked in pays nothing for it. The five terms are printed beside the total so you can see where every point came from, and nothing you do mid season can make the number go down. Still out of 130. Play a season.
  • Club Manager: free agents, and you can let players go. Straight from a footer report: the contracts desk on the Squad tab can now end a deal early. It costs what it should. You keep paying half his wage until his contract would have run out (never more than two seasons), that money still counts against your wage ceiling the whole time, the dressing room notices, and a man you let go never signs for you again. The button tells you all of that before you confirm, so nobody finds out afterwards. Your players whose deals run out walk into a free agent list, and every season a handful of journeymen turn up there too, tagged as made up because they are. Free agents sign even with the transfer window shut, with no transfer fee, just a small signing on fee, and the wage and length of the deal are on the button. Nobody good enough to walk into your first team signs for nothing, and a man sits on the list for two summers at most, a little worse each time. Saves you already have get the list the moment they open. Open the contracts desk.
  • Fight Career: you can watch the fight now. The bout always played out round by round, but every round looked like the last one, so a twelve round war and a one sided shutout read exactly the same. Now both men have a condition bar that drains as they take punches and drops hard when somebody goes down, each round draws what landed against the busiest round of the night, the running card pops when it actually changes, and the screen flashes when somebody hits the floor. Win and you get confetti, gold if you stopped him. The bars are honest about the thing that matters: a man who was stopped ends on empty, and a man still on his feet never does. All of it is still skippable if you would rather just have the decision. Fight Gym got the same bars, so you can see what the fight took out of your man on the night, and the result now tells you how much damage he is carrying for good, which is the number that can end his career. Fight Promoter got the one that matters there: the house filling up, so 3,100 in reads as a triumph or an empty room depending on the size of the room. Take a fight.
  • New game: Fight Promoter, the third chair. Book the room, set the ticket price, decide who fights whom, and pay the purses. Two ways to fill a building and they pull against each other: feeding a known man somebody who cannot live with him sells out tonight and is forgotten by Monday, while the fight people actually want costs you both purses and half the time ruins your biggest draw. Measured in the game itself, the mismatch takes about 13 percent more at the door and costs you six points of reputation over a career. Six rooms to climb, from a leisure centre to a national stadium.
  • New game: Fight Gym, the other side of the ropes. Open a room with two kids nobody wanted and a few weeks of rent in the drawer. Sign fighters, put the work in, pick their nights and take your cut. It runs on the same fighters and the same fights as Fight Career, with one difference that changes everything: the damage lands on somebody else and the money lands on you. A hurt fighter still sells tickets, and putting him in is noticed whatever happens to him. The hard part is knowing when to tell a man he is finished.
  • New game: Fight Career, the boxing life sim. Turn professional as a nobody and live a whole career one fight at a time. Three offers come in every time: a tune up that is safe and pays almost nothing, an even fight, and a step up that pays well and can ruin you. Spend six weeks of camp, then pick three looks for the night. Four styles beat each other in a circle, and the man in front of you switches into whatever punishes what you did last round, so giving him the same thing twice is the worst move on the board. Damage never heals. It takes your chin first and it decides when you are finished. Every fighter in it is invented, including the champions.
  • Stadium Tycoon: win your league to go up. Every division is now a small league of named rival clubs with a real table on the new League tab, and only the champion is promoted. The bottom three divisions are six clubs playing each other once, so a new club can win its first title in about ten minutes of play; higher up the leagues get bigger and play home and away. Nobody gets relegated, a title at The Summit still pays, and the rivals you failed to beat come back next season. You can pick a name for your club from three generated ones. Older saves start in the division their wins had already reached, and the match you were in the middle of finishes first; from there, going up means winning that league, not piling up more wins. A division's rivals no longer get stronger while you chase its title, so a club that can compete can always get there. Chase the title.
  • Stadium Tycoon has an Academy tab. Wonderkid Factory's youth academy now runs inside Stadium Tycoon, on a tab right under the title. It is the same academy on the same save, so nothing you already built is lost, and once you open the tab it keeps going while you watch the match: kids train and age, the scouts keep finding, Deadline Day still comes round. The tab lights up when the academy needs you, like a kid about to walk out on a free at 24 or every bed taken, and the ground keeps its match clock just as honestly while you are in the academy. The Wonderkid Factory page still works exactly as it did. This is the first step of the bigger tycoon merge. Open the tycoon.
  • Player Stock Market: open a past season, buy on stats alone, then roll the years forward. The market now opens in one real season, 2015 to 2022 (the daily fixes it, unlimited lets you pick), with 200M and the 4-3-3's eleven slots to fill one position at a time. Every card shows that season's numbers and nothing else: position, age, matches, goals, assists, cards and the real price, never a name, a country or a club, and the card itself does not even carry those fields any more. When the XI is full the seasons roll forward one at a time to the latest one, each step showing what every holding is worth against what it was, and a player with no row for a year says so instead of getting a number made up for him. Then the names turn over. The seasons on offer are the ones the data can actually finish: every slot has at least 18 real choices in every offered season, 2014 falls short at centre back, and a permanent check holds both. Behind it the page reads one small joined view instead of nine whole seasons, so the market opens on one request (three for the deepest season) and about a tenth of a megabyte, where it used to take about forty requests and seven megabytes. Open the market.
  • August 2026

  • Two games retired, and the front door got sharper. Overrated or Underrated and Tier List are gone, straight from the owner's full site review: two buttons is not a game, and a ranking screen you play once is not one either. Old links live on, the versus game's address hands you to Face Off and the tier page brings you home. And the home page greeting is now seven words instead of a paragraph: 100+ free games across every sport, all playable without an account, which has the added virtue of being exactly true.
  • New game: Gauntlet Draft, the draft mode. A formation is drawn and each of its eleven slots deals you five real players, a genuine star down to a bargain, in our own card frames. You keep exactly one per slot, no player is ever dealt twice, and then the cup begins: five knockout rounds against ever stronger invented opposition, rated 70 up to 89, with extra time and penalties when the ninety minutes are level. The run is decided entirely by the squad you drafted, so the same XI always runs the same gauntlet and every pick is the game. One shared daily draft for everyone, unlimited redrafts, 16 points a round survived and exactly 100 for the trophy, which even a perfect draft lifts only about one run in eight. This is the third and last of the three new games from the owner's review, all shipped this week. Run the gauntlet.
  • New game: Search and Discard, the squad building duel. Two managers, one shared pool of real footballers, both filling the same 4-3-3. Your search deals three players, you keep exactly one into a compatible open slot, and the other two are discarded from the whole game, which is the heart of it: a star you bin can never reach the other squad, so every search is a pick for you and a denial for them. Eleven keeps each, alternating, then both XIs play the same simulated 38 game season, derbies included, and the table decides. Play the CPU, which keeps the best fit and guards its scarce slots, or pass one screen between two people. The same two finished squads always settle to the same season, so the draft is the game. Start the duel.
  • New game: Sports Bingo, the pack opening bingo. A 5 by 5 card of football conditions, a goalkeeper, a Brazilian, someone worth 100M plus, and ten packs of five real players opening on a fifteen second timer. Nothing is marked for you: while a pack is open you scan five real players and tap every square one of them satisfies, and when the next pack opens the old one is gone for good. One shared daily card for everyone, an unlimited mode, and a CPU opponent with three tempers playing the identical card and packs on its own board, most squares after pack ten wins. Every pull is a real footballer from the same verified market data the rest of the site runs on, every card is checked at deal time so a perfect run can always black it out, and a blackout lands exactly 100. Open your first pack.
  • Club Manager: relegation is real now. So is promotion. The Premier League and the Championship are a genuine pyramid, and so are the Bundesliga and its second division: every summer the bottom three of the top flight really go down and the top three of the second tier really come up (two each way in Germany), decided by the actual final tables the game already simulates, never by dice. That includes you. Finish in the drop zone and next season is a real 46 game Championship campaign with a board demanding promotion; win your way out and you are back in the big league, though the Champions League correctly stays out of reach until you have earned it from the top flight. Promoted and relegated clubs get honest new expectations (a promoted side is told to stay up, not to win the league), Europe follows the divisions properly, the news feed reports every movement, and the whole thing is machine checked: ten seasons of yo-yo, every club name conserved, every board demand re-ranked, every calendar reshaped. The boards have said "Stay up. Avoid relegation" since the game shipped; those words finally cost something.
  • Club Manager: job offers come from chairs that are actually empty. The summer's sackings are decided the moment the season ends, and the job offers a strong finish earns now come from those exact vacancies first: the offer card names the manager the board is moving on from, and if it is a club at your own level in another country, that sideways move abroad is on the table too, which it never was before. Turn a vacancy down and the news feed shows who got the chair instead, because the offers and the managerial merry-go-round now read from one list instead of two coins. The classic calls from bigger clubs still come on top. Arc three of the manager rebuild; the permanent check drives thirty summers and proves every offer blurb names the right outgoing manager and every declined chair really gets refilled.
  • Club Manager: every other dugout has a manager now. Open any rival club and the dugout line names who runs it and how long they have been in the chair. Every name is generated (the game will never put an invented career on a real person), every league mate gets one the moment your career starts, and old saves grow theirs automatically. The summer turns them over the way real football does: finish in the drop zone or far below the board's expectations and the axe falls, roughly one chair in eight changes hands each season, and sometimes a manager sacked on one side of town walks straight into the vacancy on the other, which the news feed reports exactly as it happened. Take a new job yourself and the feed knows that too: the name you displaced, and who your old club appointed to replace you. A permanent check proves every dugout is filled, no generated name ever collides with a real player, every sack headline tells the truth against the record, and the churn rate stays believable. This is arc two of the manager rebuild; next the job market starts flowing through these actual vacancies.
  • Dialogs behave now, and the ticker got its pause button. The follow up the accessibility page promised, shipped the same day. Every pop up panel that predates our newer dialog system (the Soccer Career phone and training ground, the Stadium Tycoon panels, the confirm boxes) now announces itself as a dialog, takes keyboard focus when it opens, and closes with the Escape key. The cookie banner announces itself and receives focus the moment it appears, so its two buttons are one tab away instead of a whole page of tabbing away. And the live scores ticker has a real pause button beside the LIVE chip, an explicit stop that stays stopped until you press play, on top of the hold-still-under-your-pointer behavior it already had. The accessibility page moved these from "still working on" to "works today", which is the direction that list is supposed to move.
  • The accessibility pass: the site works for keyboards, screen readers and reduced motion, and says so. A full audit, then the fixes, all in one go. The skip link that jumps past the navigation now actually lands somewhere on every page (it worked on about a quarter of them before). The four newer Connect 4 boards are real buttons a keyboard can reach, each square announcing its clue pair, matching the soccer board that got this treatment first. Finishing a game is announced to screen readers instead of silently swapping the screen, and guess feedback speaks the words right, close and wrong alongside the colors instead of relying on color alone. Every search box, answer field and report form on the site now tells a screen reader what it is, from Search F1 drivers to Name the secret player. Turn on reduce motion in your system and the pulsing, spinning and confetti calm down everywhere, not just on the tiles that already behaved. The scores ticker pauses when your pointer or keyboard focus is on it. And there is a new Accessibility page in the footer that says exactly what works, what we check on every release, and how to tell us when something is in your way, with nothing on it that is not actually true.
  • The Sports Quiz Board has a proper address now. The game lives at douknowball.com/quiz-board, matching the name it has always worn on screen. The old address redirects there permanently, so every bookmark, share and search result keeps working, and your saved boards and streak history carry over untouched. Part of the same legal cleanup as the rest of this week: the site's addresses should be as much ours as the games are.
  • The legal and privacy pass: every promise on our policy pages is now true, and checked by machine. A full audit of the privacy policy, the terms, the cookie banner and the ad code, line against line. Ads are now explicitly non-personalized: we tell Google before its script ever loads that ads here come from the page you are on, not from a profile of you, and the privacy policy and terms say exactly that instead of the old personalized-ads wording. The bug report relay was disclosed (reports travel through an email relay service, now named in the policy alongside every other service the code actually talks to), the analytics description of IP handling was corrected, guest handles on leaderboards are explained, and creating an account now asks you to confirm you are 13 or older with the terms and privacy policy one tap away. Behind the scenes: a leftover environment file came out of the public repository, a vulnerable routing dependency was patched, the report endpoint now answers only our own pages, and a new permanent check walks the shipped code for every outside service it contacts and fails the build if any of them is missing from the privacy policy, so a future feature cannot quietly ship an undisclosed one.
  • Club Manager: name the manager in your dugout. A new last step when you take a job: name your manager, pick a homeland, a background (ex player, career coach, analyst or youth coach) and a preferred football, from gegenpress to parking the bus. The style sets your opening formation and mentality the way a founded club's identity does, and that is all it sets: no hidden ratings boost, the football stays the football. The homeland is real though, in the two places it should be: when a federation comes calling with a national team job it is now your own country's federation, and when you are between jobs the market knows which leagues know your name. Skip the whole step and the game is exactly the career it has always been, and every existing save is untouched. One hard rule, permanently checked: the name cannot be a real footballer's, because a real person's name on an invented career is a line this site does not cross.
  • Soccer Career: pick from eight eras, and the title races go worldwide. The career engine has modeled eight half decade windows all along, each with its own stars, giants and rivals, but the era picker only let you start in four of them. Now every window is on the menu: kick off in 1990, 1995, 2000, 2005, 2010, 2015, 2020 or right now, and the world you land in matches the year. The season feed's title races grow with it: alongside the big five, your career now hears who won the Primeira Liga, the Eredivisie, the Scottish Premiership, the Brasileirao, the Saudi Pro League, MLS and the K League, each era listing the clubs that actually contested it, checked against the season records. MLS only appears from its real 1996 kickoff, and a 1990 career will find no MLS club offering a contract, because the league did not exist yet. Fourteen new clubs are playable across those leagues too, from Ulsan and Pohang to Columbus and Atlanta to Hearts and Vitoria. A permanent check pins all of it: every era reachable, every league list real, every founding date honest.
  • The profile page tells the truth, all of it. A stat by stat audit of everything the profile and the header show turned up fifteen ways a number could lie, and fourteen are fixed today. The big ones: viewing someone else's profile no longer shows zero games and a zero average next to their real points; your world rank is computed properly instead of silently vanishing past the first thousand players; the two different ranks on the site now say what they measure (all time versus today); Games Today counts games, not replays, and stops resetting at 8pm Eastern; a simulated season counts as one play, not sixteen; badge cards stop claiming zero of zero while they load; the stat that was honestly measuring time spent staring at your own profile now says so; and your streak is backed up to your account on every play, so clearing your browser no longer erases it. The fifteenth finding needs a database change and is queued. Every fix has a permanent check behind it.
  • Signed in players get full credit everywhere now. Yesterday every game started counting; today the plumbing behind the counting became one pipe. There used to be three separate score pipelines, and which ones a game fed depended on which internal helper it happened to use, so a signed in player could finish a Club Manager season and watch their flame streak, their points and their world rank not move at all. Now every finished game, all 120 of them, feeds the same recorder, which updates your streak, your daily count, your points and your best scores in one motion whether you are signed in or not. The permanent check got teeth to match: it runs the real recording code against a stand in database and demands that two finished games produce exactly two plays, the exact point total, and one ranked row, no more and no less.
  • Every game counts now, and the leaderboard stops being one name. An audit of all 127 games found fourteen that never recorded a finished play: the World Cup bracket, both bingo boards, the transfer streak game, all four Perfect Seasons, World XI, Who Am I, Alphabet Sprint, Clue Auction, Fantasy Draft, Stat Detective and the list quizzes. Finish any of those and it now counts toward your streak, your played-today number, and, where the game has an honest score, the leaderboard. Games whose only number would rank backwards (fewest guesses wins) deliberately record without a score rather than reward the worst run. A permanent check now walks every game on the registry to its code and fails the build if any game ever stops earning credit. And new guest names come from a sports word pool with over 1,600 combinations, so the board reads like a crowd instead of a wall of Ballers; if you already have a Baller name, you keep it, your history is under it.
  • The ticker is a real bottom line now. Rebuilt to the owner's spec, the way the cable networks run theirs. A LIVE chip with the red circle sits on the left, and the strip carries that day's actual games and nothing else: one sport's box opens, shows its games, closes, and hands the wire to the next sport, looping forever. Before a game you get the matchup, its start time in your own time zone, and the sport. During and after, the score. Everything that used to share the strip with the scores, the site facts, the daily game plugs, the lines about your own saves, is gone. If nothing is on anywhere, the strip says so quietly instead of filling the gap with chatter. Prefer reduced motion and the whole board shows at once with no cycling.
  • Your created club knows what league it plays in now. Straight off an owner report: create a club in La Liga and the dashboard still talked about the Premier League and the FA Cup. The engine has known a created club's real league since the feature shipped, but the dashboard and three of its cards were looking the club up by name in the real-club lists, not finding it (created clubs are not real clubs), and falling back to the English league. All nine lookups now ask the save, which carries the truth, so a club created in any of the 20 leagues sees its own league name, its own cup, and the right line about European football. The permanent check creates a club in every league and demands each one resolves to its own competition. Also in this round, on the same owner list: the home page line that said "no sign-up" now says what is actually true, every game plays without an account, and the personal dailies checklist that appeared on the home page three rounds ago is gone again at his call.
  • Transfers Higher or Lower deals today's market, not 2018's. One of you reported "outdated info" back in July, and the chase led somewhere specific: the game's player pool was the one query in the whole site that never said which YEAR it meant. Our market values table keeps every player's value for every season back to 2004, so asking for the top 400 without a year hands back peak-year rows, and the game was showing players at old clubs with old price tags as if that were today. Both pools now read the current season snapshot, over five thousand players deep, so every card is a claim about now. And because the next query like this should not need a user to catch it, there is a permanent check that walks all 31 database calls on that table and demands each one name its year or be on a short pinned list of history games where every season is the point. Thanks to the reporter.
  • Missing XI: the Atalanta night is the real teamsheet now. Three of you reported the same puzzle in July, and the angriest report ("LW was literally the player") turned out to be exactly right. The 2021 Real Madrid and Atalanta second leg was stored here as the version everyone remembers, a 4-3-3 with Asensio starting on the left, and Asensio is precisely the man memory promotes: he came off the bench that night and scored the 84th minute goal. Madrid actually started a 3-5-2, with Vinicius up top next to Benzema, so if you answered Vinicius for the blanked left forward, you were right and the game was wrong. Rechecked against two independent teamsheets and corrected, and the whole file of 167 lineups now goes through a permanent check that pins this match against the sources, so nobody can ever helpfully change it back. Sorry, and thanks to all three of you.
  • Transfer Path: the hints tell the truth again. One of you reported a wrong answer on the Yaya Toure to Lamine Yamal puzzle, and you were right to. The hint said the two were a direct link because both wore the Barcelona shirt, but the game only counts players who were at the same club in the same season, and those two were twelve years apart. The hints were written before that rule and never caught up, so some pointed at links the game refuses and some promised one middle man where you need two. Every hint on all 902 puzzles is now worked out from the game's own rule, the stated minimum on every puzzle is the real shortest path, and the message when a link is refused says what it means: never at the same club in the same season.
  • Your dailies, ticked off, on the home page. If you have played any of the daily games before, the home page now shows them under the Most Played trio with a tick on the ones you have already done today, your streak on each, and a line saying how many are left. It reads the same streak record the flame in the top bar reads, kept on your device, no account needed, so it works for everyone. First visit, nothing shows: you get the games, not an empty checklist.
  • Soccer Career: the Ballon d'Or ceremony stopped contradicting itself. Two of you reported it from the footer button, three days apart, and you were both right: a nominee at your own club could be shown holding a Champions League your club never won, while the man next to him from the same dressing room held the league and the cup. Every nominee was rolling his own medals in private. Now a club's honours are decided once for the season, the same record the phone's feed prints, and every player at that club holds exactly those, your own season card included: if your card says no title, nobody at your club is champion on that stage, and if it says you won the cup, so did your team mate. World Cup and continental winners are the players from the nation that won it. And "the field" you are judged against for the fairest and best is the ten men on the shortlist, not a forward nobody saw at a mid table club, which had quietly cost a 43 goal league winner the award in testing. Measured across 1,465 simulated ceremonies: 5,766 medals that should not have been there before the fix, none after. Thanks to both reporters.
  • The Brownlow and the Dally M join the records shelf. Every Brownlow Medal since 1924 is on the Record Books now, 112 medals to 91 players, with the club and the vote count, the twelve tied counts listed in full (the 1930 count that took until 1989 to settle, the 2012 medal reallocated in 2016), and the war years left honestly vacant. Checked against the AFL's own history page and AFL Tables, which disagreed on two vote counts until AFL Tables' own detail pages settled both. It went straight into two games: Name Them All has a Brownlow Medallists list (how many of the 91 can you get, with Bunton, Reynolds, Skilton and Stewart worth one answer each), and Champ or Not deals Brownlow claims alongside the premierships. Rugby league gets the same treatment: every Dally M Medal since 1979 (47 medals to 34 players, Thurston four of them, the split 1997 season and the cancelled 2003 night left vacant) is on the shelf, in Name Them All and in Champ or Not. A quarter of the people who play here are in Australia, and the records shelf now has four footy tables to show for it.
  • You can put the site on your home screen now, and it opens like an app. Add to Home Screen on an Android phone or install from the address bar in a desktop browser and you get the mark as the icon, the name under it, and a window without the browser bars around it, with shortcuts straight into Soccer Career, Club Manager and the Face Off daily. iPhones already had the icon since the logo round; this is the file that tells everything else what the site is called and what it looks like.
  • New game: Face Off, a stats duel on a shot clock. Two athletes, one career stat, ten seconds to tap the one with the bigger number, and a rival in the other chair answering the same question at its own speed. A right answer is worth 100 plus 10 for every second you had left, so knowing it and knowing it fast are two different scores. Ten rounds across ten sports, never the same sport twice in a row, sudden death if it is level. Three rivals: The Rookie guesses the close ones and takes its time, The Pro is sharp, The Legend is fast and almost never misses. The daily duel is the same ten pairs against The Pro for everyone, once a day, so a score means the same thing to your mates, and Pass the phone puts a second person in the chair instead: same pairs, your own clocks, the cards hidden while the phone changes hands. Every number is a career total already on the site in a Higher or Lower game; nothing was made up for this. Play Face Off.
  • New game: Idle Arena, a proper clicker. Our three idle games so far have all been management sims with a museum, a club or an academy to run. This one is the genre the word usually means: tap a ball and a number goes up, spend the number on a squad that scores for you every second, and watch it run away. Eight archetypes from a 15 point Ball Boy to a Champion, each 15% dearer every time you sign one; fourteen upgrades, most of them unlocked by owning five of something; a trophy you can lift once a run has earned a million, which resets the run and pays a permanent 5% on everything; ten badges worth 1% each that never go away; and eight hours of half speed earnings while the tab is closed. Nobody in it is real, on purpose, so there is nothing to argue about except the number. Measured before shipping: a steady tapper lifts the first trophy in about sixteen minutes, and somebody who taps twenty times and then just watches gets there in about twenty. Open the arena.
  • Real scores on the ticker, and it looks like a broadcast strip now. The bar across the top of every page carries live and recent scores: MLB and the big European soccer leagues today, the NFL, NBA and NHL as their seasons open. A game in play leads the strip with a red dot, today's kickoffs follow with their start time in your own time zone, then the finals. Our server asks the feed every twenty minutes and writes what it gets to our own database; your browser reads that table and nothing else, so no third party sees you and if the feed is ever down the strip simply goes back to the site's own lines. The strip itself was redrawn to match: near black, the mark on the left, cards separated by thin rules, teams and scores in tabular figures. Every card links to that sport's hub.
  • A real logo, and the site finally looks like itself everywhere. The mark and the wordmark are drawn by a script from the letters of the name, so the icon in the browser tab, the icon on a phone's home screen, the picture that shows when a link is shared and the wordmark in the header are all the same design at every size, instead of four different guesses. The share picture used to be served from the host's upload bucket; it now comes from this domain like everything else. And the sitemap stopped re-dating every page whenever the header or footer changed, so a new footer link no longer tells Google that all 126 pages were rewritten today.
  • Every sport hub is one click away from every page, and you can change your cookie choice. The footer used to link the College hub and nothing else, so the soccer, basketball, football, baseball and hockey pages each had a handful of links pointing at them while College had over a hundred. All six are in the footer now. Next to them is a Cookie choices link that clears whatever you told the banner and asks again, because a choice you cannot take back is not much of a choice. The privacy policy grew to say everything it should about ads, your rights wherever you live, and the analytics we now use to see which games get played, all of which only ever loads after you press Accept.
  • Today's puzzle was being saved into seventeen pages and left there. Every page here is saved as a plain readable copy so a search engine can read it without running the site. Seventeen of those copies had that day's puzzle frozen in them, lineup and all, three of them with the date written into a sentence, which is fine on the day and wrong every day after. The copies are now taken three times with the calendar moved forward and only what stays the same makes it into the file, so a saved page can no longer say anything that stops being true tomorrow. On the way through we caught a much worse bug before it shipped: one build had marked every single page as not for search engines.
  • Nine pages we deliberately keep out of Google were quietly serving the home page instead. Some pages here are not meant to show up in search: your profile, the password reset, the two admin screens, and five games that were retired from the menus. Every one of them tells a search engine to skip it, but only once the page has finished loading. None of them had a saved copy, so what a search engine actually received at those nine addresses was the home page. That rule was right when it was written, because back then a page with no saved copy was blank and harmless. Then we started putting the home page's words into that blank page, for a good reason, and nine harmless addresses turned into nine copies of the home page without anybody touching them. It showed up in the Search Console data: one of those nine has been sitting in the "crawled, not indexed" pile since April, which is exactly what an address serving somebody else's content and saying nothing about itself looks like. All nine now answer for themselves and say skip me in plain HTML. Six of them had a real page to save. The three that need an account do not, so they get a short honest note instead, and the saving step now refuses outright to write a copy of one page under another page's name, which is a mistake this project has made twice before.
  • Thirty seven page titles were being cut off in Google results. A search result shows roughly the first 60 characters of a page title and puts a row of dots where it runs out. Thirty seven of the 126 pages here were over that, the worst at 73, so what a searcher actually saw was the game name trailing into nothing. Every one of them ended with the same fourteen character site name on the end, and taking that off brings all thirty seven under, the longest landing at 59. So the site name now comes off automatically, and only when it would otherwise cost you the end of your own title. It stays on the 83 pages where it fits, and it stays on the social sharing cards everywhere, because those have half as much room again and the name is worth more there than the last three words of a game title. This is a rule rather than thirty seven hand edits on purpose: a rule still applies to the next title somebody writes, and a hand edit does not. If a title is ever still too long once the name has come off, the check fails and says so, because that is a real writing problem and chopping a sentence in code is how you end up publishing half a word.
  • Every page was describing the whole site instead of itself. Each page carries a short blurb that search engines and social sites read, and every one of the 126 pages here was carrying two of them: the site wide one first, the page's own second. A reader takes the first one it finds. So Google was being handed "How deep does your sports knowledge go" for Footle instead of "Guess the mystery soccer player in 8 tries", and every share of every game on Facebook, LinkedIn or X showed the same title, the same blurb and the same picture no matter which game you shared. Ten tags were doubled up like that on all 126 pages. This is the same fault we caught last week on one tag and fixed only that one, because the checker that found it only looked at that one. There are now 126 different descriptions across 126 pages, where before there was one repeated 126 times, and the checker counts tags instead of merely looking for them, which is the whole reason nine rounds of checks never noticed: presence was exactly what was true the entire time.
  • Every page now starts loading a second sooner. Each page here is saved as a plain readable copy so a search engine can read it without running any code, and those copies deliberately contain no file names, because file names change every time the site is rebuilt and a copy pointing at last week's file is a copy that never comes alive. The cost was that each page had to go and find its own code: load a small script, fetch the home page, read the file names out of it, then finally start. Measured on a phone on mobile data: the page itself arrives at 591 milliseconds, and the first byte of styling does not start until 1,878, three round trips later, on a document the browser has had complete the whole time. The file names are now written into those copies while the site is being built, which is the one moment they are guaranteed correct. Measured after, three runs each way: one less request and the page is usable 1.2 seconds sooner, 14.5 seconds down to 13.3 on a slow connection. Worth saying how the first attempt went, because it was worse and only measuring caught it: writing the stylesheet in the ordinary way made the browser wait for 158KB of styling before showing anything at all, which pushed first paint from 0.74 seconds to 2.86. Trading two seconds of seeing the page for one second of using it is a bad trade, especially on a page whose whole point is that the words are already there. The styling now downloads without blocking, so both numbers are good, and there is a permanent check that fails if anyone ever makes that trade again. The old find-it-yourself script is still in every page as a fallback, doing nothing, so a build where this step did not run behaves exactly as before.
  • A stopped clock was being saved into 90 pages. Every page here is also saved as a plain copy so a search engine can read it without running any code. Ninety of those copies had the daily countdown baked into them, frozen at whatever second the copy was taken: "Next puzzle in 22:04:46". It is wrong a second later and meaningless by the time anyone reads it, and it is exactly the kind of dated thing those copies are supposed to keep out. It had a second cost nobody could see: it made every saved copy different on every run, so each batch of changes carried ninety files of pure clock noise that hid whatever had actually changed. The countdown is now marked as live, using the same mechanism that already keeps real world fixture dates out of those copies. You still see the clock. The copy a machine reads leaves it out, which is honest, because that copy cannot tell the time. Re-rendering the same page twice now produces the same file byte for byte, which it did not before.
  • Caught before it shipped: every page was about to tell Google it was the home page. Each page carries a tag saying which address is the real one for its content. Nine rounds ago we added that tag to the home page, which was right, because the home page is the one page here that is not saved as a plain copy and had no other way to say it. What nobody noticed is that the tag stayed on every other page too, underneath each page's own. So 126 of the 134 pages we ship were carrying two of them, the home page's first and their own second. Google ignores contradictory tags like that, and anything reading the first one is being told that the privacy page, Soccer Career and everything else on this site is the home page. It never went live, because it was sitting in the batch that has not been pushed yet. It was found because a checker that reads the page exactly the way a search engine does had been unable to run at all for months, and fixing that was the first thing it reported. Every page carries exactly one now, its own, and there is a permanent check that counts them rather than just looking for one.
  • The empty ad boxes are gone. Seventy two pages here had a slot that said Advertisement above a blank rectangle, and on most visits nothing was ever going to appear in it. Two perfectly ordinary things caused that. If you have not accepted cookies then the ad script never loads at all, which is deliberate and is not changing, so there was nothing to fill the box. The site also used placeholder slot IDs, so even with the script loaded the answer came back empty. Those placeholders have now been replaced by the verified responsive unit used on the game pages. The box waits for an actual answer and takes its space back when nothing is coming, and the word Advertisement only appears when there is genuinely an advertisement underneath it. The space is still held while the answer is unknown, because that is the thing that stops the page jumping under your thumb mid sentence, which was the good reason the box was there in the first place. There is a permanent check now covering the whole advertising setup: the verification tag, the ads file, that the privacy policy still says what it has to say about cookies and how to opt out, that the four pages a reviewer looks for all still carry real text, and that an empty slot can never again call itself an advertisement.
  • Soccer Career was making you download a whole different game before you could play it. Every single person who opened Soccer Career was pulling down the entire Club Manager engine and Footle's player list first, and none of it does anything until you retire and take a job in the dugout, which most people never reach in a first sitting. One line caused it. The career engine asked for the manager job market, the job market asked for Club Manager, Club Manager asked for Squad Deal, and Squad Deal asked for Footle's data, so the whole chain came along for the ride. Measured on a mid range phone on mobile data, three runs each way: it used to be 2,807 KB and 17.5 seconds before the Begin Career button existed, and it is now 2,207 KB and 14.5 seconds. Same game, 600 KB lighter, three seconds sooner. The job market is fetched when you actually walk toward the dugout instead, and the game starts pulling it in the moment the retirement screen appears so it has arrived before you choose. If it somehow has not, the screen says the phone lines are still connecting rather than showing you an empty offer list, because an empty offer list means nobody wants you and that is not something to say to somebody by accident. There is a permanent check on it now that fails if another game ever gets attached to this one again, and it names the guilty file. Being straight about the rest: the page is still heavy, and the remaining weight is Soccer Career's own, the real squads and the real international pools. That is a different job.
  • Eight retired game addresses were quietly handing Google a copy of the home page. When a game here gets retired its address stays alive and sends you somewhere useful, and that is what we thought was happening for eight of them. What was actually happening: asking the live site for one of those addresses returned the home page, byte for byte, with nothing anywhere in it saying the page had moved. Nine addresses, one identical document. The redirect was real but it only existed in the code that runs after the page loads, so a person got sent along fine while a search engine reading the raw page had no way to know a redirect was there at all. There is also a file in this project that has looked like it handles exactly this for months and does nothing at all on our host, which we proved with the one rule in it that could not be mistaken for anything else. So each of those eight addresses now has its own small page that says it moved, names where it went, links there, and carries the tag that points a search engine at the destination. Driven through a real browser afterwards: all eight land on the right page with the site working and no loops. Three new checks keep it that way, failing if a retired address ever goes back to serving the home page, if one redirect ever points at another, or if anything on the site starts linking into one.
  • Every page except the home page was 32 pixels narrower than your screen. On a phone that is eight percent of the width, just gone, and it had been that way for weeks. Here is what happened. Each page is saved as a plain readable copy so a search engine can read it without running any code, and that copy carries a few lines of styling so the text looks like the site for the split second before the real page loads. Those few lines put a 16 pixel border around the edge of the document, and nothing ever took it off, so the actual site loaded inside it and stayed squeezed. Measured on the live site at a 390 pixel wide phone: 358 pixels of usable width on every page except the home page, which is the one page that is not saved that way and was the only one at the full 390. The border now sits on a wrapper that the app throws away the moment it takes over, so it lasts exactly as long as it is useful. All 121 pages re-saved. Why nothing caught it: every layout check here hunts for content wider than the screen, because that is what makes a page slide sideways under your thumb. This made everything narrower, which no check was looking for, and it only surfaced at all because the browser sweep learned this week to open pages that are not games, and on the leaderboard the squeeze was finally enough to shove the Log In and Sign Up buttons off the edge.
  • Every big sport has its own page now. There are 113 games here and, until this week, exactly one page that gathered any of them by sport, and that one had been shipping empty. Everything else lived on the home page or nowhere. So there are six sport pages now: soccer, basketball, football, baseball, hockey and college. Each one holds every game in that sport, split into the long sims and the five minute puzzles, with the daily ones flagged, and each links on to the others. That covers 81 of the 113 games. Two things worth saying about how it was done. The smaller sections, Formula 1, tennis, golf, NASCAR, combat sports and Aussie rules, got nothing on purpose. Fourteen games between the six of them means a page over two or three games, and a thin page is the exact problem these are meant to solve rather than a way to have more of them. When one of those grows, it gets a page. And every number on every one of these pages is worked out from the actual game list as the page loads, never typed in, because a hand typed count is a count that goes wrong the next time a game ships, which has happened here before. Also, all six are drawn by the same piece of code, so the next improvement to one of them lands on all six.
  • This page was quietly losing its own biggest entries. Every page here is saved as a plain readable copy so a search engine can read it without running any code. The thing doing the saving threw away any single piece of text longer than about 1,200 characters, which was there to stop one giant element swallowing a whole page, and it was working exactly as designed on everything except this page. The entries you are reading are long by nature, and the longest ones are the biggest features, so the saved copy of What's New had 106 of its 112 entries: the Soccer Career squad card, the full browser inspection and the search visibility pass were all missing from the version Google gets. The rule is about shape now instead of length. An element that wraps other elements is still capped, because that is the thing worth guarding against, and a plain paragraph or list item keeps its text. All 112 are there. While we were in the same few lines: a link sitting inside a sentence was being written into the saved copy twice, once flattened into the sentence and once again on its own, 161 times across the site. Links stay where they were written now. Nothing about the live site changed, only the copy that machines read, which is the copy that decides whether any of this gets found.
  • The College hub was empty, and it had been for a long time. The page at /college promised every college football and college basketball game in one place and listed none of them. It was looking for two categories that have never existed under those names, so it found nothing, and it said so out loud: "All 0 college football and college basketball games in one place", with nothing underneath. Worse, last week we put a link to it in the footer of every page, which pointed the whole site at an empty page. It now has all six college games, split into the two long program sims and the four daily puzzles, with links on to the Record Books and the leaderboard. Two things stop it coming back. Category names are now checked when the site is built, so asking for one that does not exist fails the build instead of quietly returning nothing. And a new check reads the finished pages the way a search engine receives them, failing if a page that promises to gather games does not link every one of them, or if any page tells a reader it is empty. Our old link check could not have caught this: it counted every link on the page, and the menu and footer alone passed a page whose body was blank.
  • Soccer Career: every transfer offer tells you where you would actually stand. A club wanting you is not the same as a club playing you. Every offer card now says where you would slot into that club's real squad and who would be ahead of you, so the choice stops being about which badge is biggest. Arsenal want you and you would be fourth of six forwards behind Gabriel Jesus, or Brighton want you and you would be their best on day one. Same rule as everywhere else in this game: where we have no honest data for that club and season there is no line at all, never a guess, and it changes nothing about the offer itself.
  • Two pages nobody could find are now findable. Mapping every link across all 122 pages a search engine can read turned up two that had zero links pointing at them from anywhere on the site: the College Games Hub and the World Leaderboard. Both were listed in our sitemap, which tells Google the address exists, but nothing on the site argued they were worth visiting, and that is exactly the shape that gets a page discovered and then never indexed. Both are in the footer now, so they are one tap away from every page, and there is a permanent check that fails the build if any page ever becomes unreachable like that again.
  • More real sport on the ticker. The strip now knows about the NHL season opener, NBA opening night and next February's Super Bowl, on top of what was already there. Same rules as before: two independent sources per entry, no results and no predictions, and it goes quiet rather than stale when the list runs out.
  • Six game pages stopped scrolling sideways on small phones. A full site sweep at a 320 pixel screen found the Connections games and the NBA grid were wider than the screen they were on, so you could drag the whole page left and right. The cause was one shared piece: every game on the site draws its title through the same component, and a long single word like CONNECTIONS at that size with wide letter spacing measured 352 pixels inside a 256 pixel space, shoving the entire document 64 pixels past the edge. Titles now start smaller and step up, and multi-word titles wrap instead of shoving. Nothing changes on a desktop or a tablet. Measured at three screen sizes before and after, and the sweep went from six findings to one.
  • Soccer Career: when a club gives up on you, it names who you were behind. The release and transfer list screen already showed you the exact facts it decided on. Where we have the real squad for that club and season, it now adds one more line: where you finished in your position queue and the name of the man in front of you. It changes nothing about the decision itself, which is deliberate, because that decision was tuned against measured outcomes and a new line of evidence is not a new reason to drop you.
  • Soccer Career: you can see the squad you are actually in. The question that decides your whole season is who is ahead of you, and the game used to answer it with a projected number of games and no names. Now there is a card on your season page showing the real squad at your real club that season, your position queue with you slotted in at your rating, and the name of the man directly in front of you. Sign for Arsenal in 2023 as a striker and it tells you Saka, Gabriel Jesus, Martinelli, Trossard and Nketiah are ahead of you. Join Real Madrid as a winger and it is Mbappe and Vinicius. 450 club seasons from 2016 to 2026, and a tile for the full squad. Two things to know. It changes nothing about how the game plays: the same forty careers were played twice, once with the card consulted every season, and every stored number came out identical. And it shows nothing at all rather than guessing, so a club or a season we do not have honest data for simply has no card, because there is no honest way to invent the squad of a real club in a real year. The club names are mapped by hand, one line each, because the data also contains Arsenal Tula, Queens Park Rangers and Liverpool FC Montevideo, and a near match would quietly fill your dressing room with the wrong club.
  • Soccer Career: your international teammates are real people now. Get called up in 2023 and the team sheet next to your name is the squad that actually existed: Bellingham, Saka, Rice, Ramsdale, Luke Shaw at left back and Reece James at right back. Brazil gives you Alisson, Vinicius and Bruno Guimaraes. Japan gives you Kubo and Mitoma. It covers 2016 to 2026 across 533 national squads and more than twelve thousand players, all pulled from the same market value data the rest of the site's real players come from, with each man's rating on the same curve so he is the same player here as he is in Club Manager. Three rules keep it honest. Nobody appears for a country his own record does not say, so nationality is never guessed from a name or a club. Everyone plays where he actually plays, so a right back gets the right back shirt rather than the next spare one. And past 2026, or for a nation whose data cannot fill a shape, it goes back to generated players, because nobody knows who will be good in 2045 and pretending otherwise would be making people up.
  • The ticker knows what is actually on. The strip across the top has always been about this site: which dailies are fresh, how many games there are, how your own saves are doing. It now leads with real sport. Champions League draw day, the US Open main draw, Monza, the NFL opener, the Wild Card round, World Series Game 1, with the date worked out from your own clock so it reads "tomorrow" or "in nine days" wherever you are. Two rules run it. Every entry was checked against two independent sources before it went in, and where the two disagreed the disputed bit was dropped rather than picked, which is why the Champions League line gives you the date and says nothing about the city. And when the list runs out the strip goes quiet about real sport rather than showing you something that stopped being true, because a hand kept calendar that ages into nonsense is worse than no calendar.
  • Soccer Career: money in your own currency. Everything was in euros for everybody. Pick your currency at the money panel and the whole game follows: your wage slip, your net worth, transfer fees, the shady end of the lifestyle shop, and the numbers inside every event and every consequence you are choosing between. Eight currencies to start with. Two things worth knowing. Nothing under the hood changes, so your save holds exactly the same numbers either way and the balance of the game is untouched, which is checked by playing the same forty careers twice in different currencies and comparing every stored figure. And the conversion is the European Central Bank's published rates for one stated day, not a live feed, so a converted screen always tells you which month it was converted at rather than pretending to be today's rate.
  • Soccer Career: the club gets a say now. Until this week you could rate 5.9 across six games and the summer would still open with "no clubs have made an offer, your club wants to keep you", which is the one thing that never happens in football. Play badly enough for long enough and the club now makes the decision for you. Three things go against you: league games well under what your rating should be getting at that club, a season average at or under 6.3, and sitting more than three rating points below what the squad expects. Two of those is a bad year. Three is a verdict, and the screen prints the exact lines it was built from, so a release can always be traced back to your own season card. If you are 23 or under at a big club they send you out on loan. If your contract is nearly up, or they already tried to move you on last summer, they tear it up and you are a free agent with worse offers than you are used to. Otherwise you are transfer listed, and you can refuse to go, which costs you a season of reserve football: a quarter of the minutes, eight league games at the absolute most. Walk out of the door, on loan or on a transfer, and the freeze does not follow you.
  • Soccer Career: six things you told us were wrong, fixed. The international tile was showing the qualifying group when you were already at the tournament, so it now leads with your actual group stage table, your position in it and how many go through, with the qualifying road one tap away instead of gone. The team sheet was mirrored, which put right wingers on the left and the holding midfielder in the wrong place, so the shape now reads the way a team sheet reads. A net worth in the red printed as a strange number of thousands and now reads minus 1.34 million like it should. The second passport offer never said which country was asking, so it now names the nation, tells you where it sits in the world next to yours, and actually switches who you play for if you take it, and it only turns up when you have barely been capped, which is the only time a switch is really open to you. And your own name was being cut off at the top of the page on a phone.
  • Soccer Career: a bad injury is a chapter now, not a stat line. Tear a knee or snap an achilles and the season stops. The scan comes back, the medical team gives you a number of weeks, and you decide how to come back. Rush it and you are playing again in about 60 percent of the time, which is real matches and a manager who notices, but roughly half the players who do that break down again, and every shortcut leaves your body permanently easier to injure for the rest of your career. Follow the club plan and you lose the full time and take the honest toll, but you walk back in whole. Or pay for the specialist and your own rehab team, which costs actual money out of your net worth and gets you back closest to the player you were. Your career remembers every serious injury it came back from. The three roads are checked against each other on every build, so the trade can never quietly stop being a trade.
  • New game: Hall of Champions, and it is an idle one. You run a sports museum, and every single exhibit in it actually happened. Buy the oldest Super Bowl and the plaque tells you who won it, who they beat and by how much, because the exhibit list is read straight out of the same audited record books the rest of the site runs on. Nine hundred and nine real champions across ten wings, from an 1889 English title to this year's. Visitors pay admission every second, admission buys more history, every tenth exhibit in a wing doubles that wing, finishing a wing hangs a plaque that pays forever, and the doors stay open while your phone is in your pocket. It is the third idle game here and the first built on real history rather than generated people. In World and Olympic Games.
  • The full inspection ran, and it caught a real crash. Our browser test fleet (the set of checks that loads every page like a person and plays it) ran end to end today, and the biggest catch was in Rebuild Challenge: tapping Sign on certain players crashed the transfer market on the spot, every time, thanks to a one character math slip that could point a bidding war at a rival who does not exist. The same slip was quietly making those players get fought over too often and bid on too cheap. All fixed, and a signing can never be eaten by a missing rival again. The rest of the haul: the flickering highlight on Missing XI and Missing Five no longer dims the words inside it while it pulses, the hidden value question marks in the transfer Higher or Lower and the little tap hints in Budget Builder are properly readable, screen readers now hear every reveal box in Guess the Career and every square in the NBA, NHL and MLB grids by name, three guess boxes announce what they are for, every link on the Record Books page is a proper thumb sized target, and two games (AFL Higher or Lower and the brand new Silverware Sort) had their bottom of page guides showing placeholder copy because of a missing one line registration, now restored.
  • New game: Silverware Sort. Everyone knows the Yankees lead baseball. The game is whether you know what comes after: five teams from one competition, a shuffled pile, and a ladder that wants them stacked most titles to fewest. Two tries per board: your first submit locks the rungs you got right in green, then you rearrange the rest and answer for keeps. Three boards a day across nine competitions, from the Super Bowl to the NRL, one point per correct rung, and the reveal always shows every real count so you leave knowing the actual cabinet. Two honesty rules run the whole thing: every count is counted straight out of the same audited record books behind our Record Books page, and no two teams on a board are ever tied, so there is always exactly one right order (which is why an AFL board will never deal Essendon, Carlton and Collingwood together: all three sit on 16 flags). In World and Olympic Games.
  • The reveals got receipts. All week we completed the finals tables (every runner-up, every series, every score, every venue), and now the games teach from them. Get a Champ or Not claim about the Super Bowl, NBA, World Series, Stanley Cup or WNBA and the reveal no longer stops at who really won: it tells you who they beat and by what, "They beat the Denver Broncos 42-10" style. And Who'd They Beat now closes every Super Bowl question with the full almanac line: numeral, score, and the stadium as it was named that day with its host city, so a right answer on the 1993 question reads Super Bowl XXVII, 52-17 at the Rose Bowl in Pasadena, CA. Every one of those lines is checked against the record on every build, and the two games are checked against each other so they can never disagree about a final.
  • The Record Books know where every Super Bowl was played. Every Super Bowl row now carries its host city next to the venue, state included so nobody pictures the wrong Glendale. The municipality is era-accurate the same way the stadium names are: games at the Miami Gardens site file under Miami until the city incorporated in 2003 and under Miami Gardens after, XIX sits in Stanford (the two big references disagree on that one, so we checked the game itself), and LVIII is Las Vegas, the address the stadium itself uses. All 60 checked against two sources with every disagreement settled row by row, and the checker now pins the era boundary so it can never quietly drift.
  • The Record Books grew a Venue column, and the games point at the books. Every Super Bowl now shows the stadium as it was named that day, Tulane Stadium and Cowboys Stadium included, with the scrape's times-hosted annotations cleaned off the names. And the three quiz games built on this history (Champ or Not, Who'd They Beat?, Name Them All) now link straight to the Record Books, so when a question stumps you the receipts are one tap away.
  • Every NCAA title game, scored. The Record Books men's basketball table now shows who lost every championship game and the final score, all 87 of them back to Oregon over Ohio State in 1939: the triple overtime 54-53 of 1957, Texas Western's 1966 statement, NC State 54-52 with the dunk at the horn, Villanova's near-perfect 66-64, Virginia's overtime redemption, right through Michigan 69-63 over UConn this spring. Champions were already verified; now the other half of every scoreboard is too.
  • Every WNBA Finals MVP is on the books. The Record Books WNBA table now carries the Finals MVP for all 29 championships, from Cynthia Cooper winning the first four straight through Emma Meesseman's 2019 (the only one won off the bench) to A'ja Wilson's pair. Every name checked against the matchup list that already agreed with our verified winners and losers, then against the history itself. That completes the WNBA table on every column, same as the other four finals.
  • Soccer Career: the armband is a career now. Club captaincy used to be a one-off event that bumped two stats and was never spoken of again. Now it is earned and it is yours to keep or lose: put in the seasons at one club (age, tenure and standing all count, leaders and academy kids get the nod sooner) and the manager hands you the armband, with a ©️ next to your club from then on. It never travels: transfer away and it stays behind with an honest line about it, go on loan and you hand it over, decline at 33 and beyond and there is a dressing room send-off instead of a quiet delete. Every stint that lasted a season leaves a line in your trophy cabinet saying where and for how long, and yes, you can earn it again somewhere else. The dressing room vote can still surprise a young leader early, and both roads lead to the same armband. Old saves are untouched.
  • New game: Who'd They Beat? History keeps one name per year, and this game is about the other one. We give you the champion and the year across five competitions (Super Bowl, NBA, World Series, Stanley Cup, WNBA) and you pick who they beat in the final, from four options that are all real beaten finalists, so the traps are cruel: the 1995 Magic show up as an option on the 1994 Rockets question. Ten finals a day, same set for everyone, and the reveal teaches the series result. Only possible because this week's work verified every runner-up back to 1903 baseball, 1915 hockey and 1947 basketball, right down to the last ten WNBA series scores which went in today. In World and Olympic Games.
  • Every NBA Finals, World Series and Stanley Cup Final now names the team that lost it. The Record Books gained Runner-up columns covering all 80 NBA Finals back to 1947 (Chicago Stags to the 2026 Spurs), all 121 World Series back to 1903 (the Black Sox, Buckner, all of it) and all 110 Cup Finals back to 1915, Pacific Coast challengers like the Portland Rosebuds and Edmonton Eskimos included. Each row was checked three ways before it went in: an independent list, our own verified winners and series, and the history itself. The checking earned its keep, catching the sources telling six separate lies between them: a wrong 1948 NBA winner, a 1995 World Series that supposedly ended in five games (it went six, ask Tom Glavine), and Cup listings that printed the clinching game's goal score as the series result. Nothing lands in these tables on one source's word.
  • The Record Books are open. All week we have been checking our champion tables season by season against the official record, and that work deserved more than a quiz answer key, so it is now a page you can read. The Record Books (linked in the footer) lists every champion year by year across ten competitions: every Super Bowl with its score and MVP, NBA champions back to 1947 with every Finals MVP, the World Series since 1903, the Stanley Cup since 1915, the WNBA with every beaten finalist, college football with its split titles carried per selector, college hoops, the English title, and both Australian codes. Where history is odd we keep it odd: seasons that were never played are missing on purpose, and stripped titles stay vacant with a note saying why. Each table links straight into the games that play on the same history.
  • Champ or Not grows a Hard mode. The regular fakes pull any winner from a competition's whole history, which a sharp fan can smell from the era alone. Hard mode, on the Unlimited tab, is crueler: the fake winner really did lift that trophy, within about three seasons of the year on the card. "The Penrith Panthers won the 2020 premiership" is exactly the kind of lie it deals now (they won the four either side; 2020 was Melbourne). Still never invented. A measured year of hard sets puts 99 percent of fakes within three seasons, with the rare exception being stretches like the Dragons' eleven straight, where there is literally no other nearby winner to borrow.
  • The NRL joins the records shelf. Every top grade rugby league premier since 1908 is now on the site, and it went straight into two games at once: Name Them All gets its 28th list (every club to win the premiership, under the name it wore at the time, so Eastern Suburbs and the Sydney Roosters are separate answers), and Champ or Not now deals league claims as its tenth competition. The history is handled the way the record books handle it: 1997 counts both premiers because the game genuinely split that year (Newcastle in the ARL, Brisbane in Super League), and 2007 and 2009 are deliberately absent because Melbourne's titles from those seasons were stripped and stay vacant, so no quiz here will ever teach them. All 117 seasons checked against two independent records, with the famous numbers landing exactly: Souths on 21, St George on 15 with the eleven straight, Manly and the Bulldogs on 8.
  • New game: Champ or Not. Ten claims about champions, one at a time, and every one of them sounds right. The Bulls in 1994? The Islanders in 1982? Leicester in 2016? Two of those happened, and your job is calling which. The fakes are the cruelest kind we could build honestly: every team named is a real champion of that competition, the lie is only ever the year, and the reveal always names who really won. Nine competitions in the mix, from the Super Bowl and the NBA to the English title and the VFL/AFL flag, all reading from the same record books we spent this week auditing season by season. Ten claims a day, same set for everyone, unlimited mode when ten is not enough. Lives in World and Olympic Games.
  • Name every VFL/AFL premier, and the whole records shelf got an audit. The List Quiz's 27th list is for the footy crowd: every club to win a flag since 1897, under the name it wore at the time, so South Melbourne and Sydney are separate answers the same way the Minneapolis Lakers are. All 129 seasons were checked against two independent records before shipping, and the famous counts hold: Essendon, Carlton and Collingwood on 16 apiece. While building the checker that guards it, we audited every list the quiz serves against the record and repaired the tables behind the finals lists (Stanley Cup, World Series, NBA, WNBA), whose unused columns carried scrambled scrape data waiting to bite a future feature. The answers you see were always right; now the shelves behind them are too, and the 2026 Stanley Cup is on the books.
  • The college football champions are the real champions now. While building a permanent check that no College Grid square can ever be impossible (every square on all 75 boards is now verified against 28,000 real draft picks, the Heisman list and the title history), we found our national champions table was badly corrupted: it claimed USC won the 2005 title that Texas famously took in the Rose Bowl, listed Ohio State as the 2006 champion when Florida beat them in the title game, credited Iowa with 1985, and was missing about half the real winners entirely, including Texas, Penn State, BYU and Clemson's 1981. Rebuilt season by season from 1981 through Indiana's first ever title this January, every row checked. The List Quiz's "name every national champion" now has the right answers, six more schools among them.
  • G'day: the site's first footy game. Australia is our second biggest country and until today the menu had nothing for you, so here is AFL Higher or Lower. Two goal kicking greats side by side, from Gordon Coventry booting 1,299 for Collingwood before World War Two to Buddy Franklin's 1,066, and you pick who kicked more career goals. Ten rounds, streak bonuses, a shared daily plus an unlimited mode with a hard setting that serves up the close calls. The pool is sixty legends and every total was checked against the all time records before shipping, with only retired players included so no number ever moves under you. Sits in its own new Aussie Rules section. More footy games to come if this one gets played.
  • The dugout is a real job now. Retire in Soccer Career, take a manager's job, and until now every season came back as a coin flip and an adjective: maybe "mid-table", maybe a trophy out of nowhere, maybe sacked at random. Now the season is simulated like the rest of your career: your club and the real clubs at your level play out a full league to a points table you can read, with your W-D-L line, and everything follows from where you actually finished. Champions means you topped the table, promotion means you finished top two down the pyramid and go up WITH your club instead of teleporting to a random one, relegation can go two ways (a board that keeps faith or a sack on the spot), and the sack only ever follows a finish a real board would act on. There is a proper cup run every season too, giant-killings included, and titles and cups won from the dugout now sit in your trophy cabinet next to the ones you won in boots. Your record matters: a manager with silverware measurably finishes higher, so building a reputation over seasons is the whole game.
  • Grade the Transfer is back from the dead, with a cleaner deck. The game builds its transfer list from a big historical query, and that query had quietly grown past the database's time limit, so the page was timing out and loading empty. While rebuilding it as a fast stored table we found two data problems worth fixing properly: exact duplicate transfers, and a nastier one where different real players sharing a name (Brazilian one-name players especially) got merged into one impossible career, which invented transfers that never happened. Every fabricated or ambiguous case is gone: 759 real graded transfers remain, each one a move that actually took place, and the crowd vote for a transfer can no longer mix in votes for a different player with the same name. The years are right now too: cards used to date a move by the buyer's first recorded season, which ran a year or two late (Neymar's move to Barcelona showed as 2015), and every card now carries the year the player actually left, checked against the famous moves and locked in by a test. On top of that, the same daily-shuffle bug we fixed last round turned out to live in four more games: Grade the Transfer could only ever show 81 of its cases, Ball IQ kept drawing its questions from the same dozen clues per difficulty, Emoji Guess served the same 3 easy puzzles all year, and Mystery Box circled half of each rarity pool. All four now use the proper shuffle, measured over a simulated year, and a permanent check makes sure this class of bug can never ship again anywhere on the site.
  • Overrated and Tier List actually rotate now. A while back one of you told us the same names kept turning up, and you were more right than we knew. We measured a full simulated year of both games and found the daily picker was quietly broken: the maths it used to spread players across days was losing precision, so Overrated or Underrated could only ever reach a quarter of its 600 player pool and Tier List an eighth, and 17 days a year the tier list dealt exactly yesterday's board again. Both games now draw from the same properly mixed shuffle the rest of our dailies use: measured over the same year, they reach essentially the whole pool, never repeat a day, and turn over almost the entire board every single day. The two games still never share a player on the same day, and that rule is now enforced in one place instead of two files trying to stay in sync. Budget Builder got a check of its own while we were in there: every daily board demand is now proven winnable inside the budget in all three eras, which caught one that was not (the 90+ star demand was mathematically impossible in the 2015 and 2007 markets, where money was smaller and no player rates that high, so it now only appears in the Today market).
  • A broken save can never take a game down again. Saves live on your device, and a bad update or an interrupted write can leave one mangled. So we built a test that loads every game on the site with its saved data deliberately wrecked six different ways, and one game failed it: the World Cup bracket could crash to a blank page if its saved picks were damaged, taking your whole bracket screen with it. Fixed: it now clears anything unreadable and starts you fresh instead of dying. Every other game on the site already survived all six kinds of wreckage, and the test now runs with the rest of our checks so no future game can ship without passing it.
  • Soccer Career: loans, and an honest word about your minutes. The transfer window now tells you straight how much football your club is planning to give you next season, about X to Y league games, and that projection comes from the exact same maths the season is simulated with, so it cannot sugarcoat. If you are young, under contract and the answer is "not much" at a big club, the loan window opens: clubs further down offer you a season of real football, your contract and wage stay put, and the record books mark the year honestly as a loan. Under the hood two long-standing quirks got fixed too: the big club training boost used to apply in full even if you never played (it now has to be earned with minutes), and your development used to react to last season instead of the one you just played. Play well now, grow now.
  • New game: Wonderkid Factory. Our second idle game, and this one grows people instead of grandstands. You run a youth academy: scouts bring kids through the door, coaches grow them toward a ceiling only better scouts can read, and the whole game is deciding when to sell. Fees pay extra for a kid with room left to grow, that promise fades through his early twenties, and at 24 he walks out free. Sell your stars on deadline day for half as much again, move the academy up through six regions, and every reputation star you earn is yours forever. Every kid is generated, so no real footballer ever turns up in your dorms. It sits in the Soccer section, saves on your device, and keeps working at half speed for up to eight hours while you are away.
  • You can actually read the site now, everywhere, and use it without a mouse. We measured every word on every page against the contrast bar accessibility guidelines set, and a lot of quiet grey text plus a few loud buttons came up short: the main green button printed white on green at under half the required contrast, and one World Cup group was drawing its own headings in a colour you could barely see at all. All of it is fixed, by raising only the brightness of the words so every page still looks like itself. Keyboard players get a real deal too: every page now draws a visible ring around whatever is focused, and a hidden skip link jumps straight past the menu to the game. Screen readers now hear every square on the Connect 4 board and every score box in the World Cup predictor announced properly instead of silence.
  • An iPhone pass, and a daily puzzle bug it caught. A lot of people play this site on a phone, and most of those phones are iPhones, so we went looking for the things that work in one browser and quietly break in Safari. One was real: Minefield worked out which day it was by formatting the date into text and reading it back, which is a shape Safari can refuse outright. That would have left the daily board unable to build at all on an iPhone. It now reads the date properly, and produces exactly the same puzzle it always did. Alongside that, every busy page was checked at phone size for anything hanging off the side of the screen (nothing does), the daily board was checked to actually deal, and every control inside a page now has to be big enough for a thumb, which caught a link we shipped last week at half the size it should have been.
  • You can manage your country in Club Manager. Win enough at a big enough club and your national federation calls, and you can hold both jobs the way a real manager occasionally does. Club football carries on exactly as it is; the country only plays between seasons. The tournaments are the real ones, with real qualifying groups and the actual slot counts each confederation gets, run on the same international engine our Soccer Career has used for months. What you bring is a small edge rather than a magic wand: a top manager makes his country meaningfully more likely to win a tournament, but the players still decide most of it. Win one and it goes in the same cabinet as a league title. Fail to qualify for a tournament your country should have reached and the federation moves on without you.
  • Getting sacked is a chapter now, not the last page. In Club Manager, losing your job used to end the save: one screen, a share button, start again from scratch. That is the one moment a manager game should never end on. Now the sack puts you out of work with your record intact, and clubs start calling. The offers are real clubs from the real pyramid with real briefs, and what you get is what you earned: trophies and title finishes open doors, relegations shut them, and the size of the club that just let you go still counts for something. Waiting is a genuine decision, because every week without a job cools the market and the job you hold out for may be gone when you finally say yes. And it can never dead end: sit out long enough with nothing on the table and somebody down the pyramid will take a chance on you. Take a job and you start next season there, with your cabinet, your record, and a board that has its own ideas about what counts as success.
  • Club Manager clubs have shirt sponsors now. Whenever your club has no deal, the Finances desk puts three offers on the table, and they are three genuinely different bets rather than three numbers: the biggest guaranteed cheque with nothing riding on it, a smaller one with a serious bonus for winning the league, or the smallest locked in for four seasons with a little extra for a top half finish. The money goes into the same kitty as everything else, one payment a season, and the bonus arrives at the end of the season that earns it. Offers scale with the club you are actually running: a giant is worth several times a promoted side, Europe is worth a third again, and a trophy cabinet counts. Leave for another job and the deal stays behind, because it belonged to the club and not to you. Every sponsor is invented, checked against the real companies that sponsor real clubs, same rule as the players.
  • No invented player anywhere on the site wears a real person's name. Last week's fix covered the two generators behind soccer careers. This one covers all ten, every engine that invents a player, checked by multiplying out every name each can possibly produce and comparing the lot against every real player the site ships. Four more real people turned up: the youth academy could hand you a kid named after two real footballers, the hockey front office could list a real goaltender as a free agent, and the new international pools could produce a real South African international. All fixed. The era world filler was the interesting one, because it already refused any name matching a Club Manager player and was simply blind to everyone else: five names it could still produce belong to real people on other parts of the site, and those are now blocked by name. From here a new generator cannot ship without being checked.
  • A full search-visibility pass over every page on the site. We went through all 124 pages and made sure each one either earns a place in Google and can be reached from inside the site, or says plainly that it does not want one. Four things came out of it. The games retired over the last few months kept working links but were in no menu and no sitemap, so the only way to land on one was a search result with no way onward; they now tell search engines to skip them while still working for anyone with an old bookmark. Profile and password reset pages were quietly indexable and are not any more, and the admin screens are closed off properly. The College Games Hub, a real page listing every college game, was linked from nowhere at all: it is in the sitemap now and reachable from the College Sports heading on the home page. And the biggest one: the write-up block at the bottom of every game page used a second page-title heading, so around forty pages were telling Google they had two titles. That one taught us something on the way. The obvious fix, demoting it everywhere, would have been worse, because 82 of those pages have no headline of their own and would have ended up with none at all. So the block now reads the page it is on: it steps down where a game already has a title, and provides the title where a game does not. A sweep of all 115 submitted pages in a real browser confirmed exactly one heading each, and nothing looks any different.
  • Your national team screen shows the actual starting eleven. The Squad screen in Soccer Career used to answer the question with a rank, a number of places and a score, which told you where you stood without ever showing you the team. It is a team sheet now: eleven men in a 4-3-3, front line to keeper, each with his shirt, his name and his rating, and your own card lit up in gold when you are in it. Miss out and you still see the eleven that went without you, with the man keeping you out named underneath. One more thing came out of building it, and it is worth saying plainly: the ten teammates are invented, and while writing the generator we audited the one that already existed and found it could produce seventy six real footballers' exact names, plus four more in the career rivalry system. A generated player has never been allowed to wear a real person's name here, so both generators now draw from pools whose entire combination space is checked, name by name, against every real player on the site. Nearly five thousand invented names across thirty four naming traditions, zero of them belonging to anybody real, and the check runs on every build from now on.
  • Stadium Tycoon got a boardroom, and selling up finally has a decision in it. Every sale now pays legacy points: one for the sale itself, plus one for every division that ground climbed. Cash out the second the bar fills and you bank one. Push the ladder to The Summit first and you bank ten. Spend them in the new Legacy drawer on eight permanent perks that survive every future club: Boardroom Sway (+10% income a level, up to half again forever), Rolling Investment so the next ground opens with money already in the till, Deep Roots for a faster fanbase, Veteran Payroll so every staff member earns more, a Steady Dressing Room that keeps half your win streak through a defeat instead of losing it all, an Away Day Deal that lifts idle earnings to 80% for 12 hours, Stadium Voltage that charges Matchday Hype two minutes quicker, and Gold Polish that stretches the golden whistles. The whole board costs exactly 100 points, so it is a long game with an actual end. Anyone who already has reputation stars gets a point for each one, automatically, on the next visit.
  • Playing now counts the moment you play. The header's games-played number has always moved when you finished something with a score, which quietly meant nine of the biggest sims never counted at all: the four Front Office games, the four My Career games and Stadium Tycoon. Fixed sitewide. A played GM week counts, a played career season counts, and the idle game counts once per sitting on your first real action, a tap, a purchase or a hire, however long you stay. The lines we held: loading a page is never playing it, creating a career is not playing one either, and none of these marks carries a score, so leaderboards and best-score tables are exactly as before. Club Manager and Soccer Career already worked this way; now the whole site does. Verified by counting the actual requests a real browser sends: one per played week, one per played season, one per idle sitting, zero for just looking around.
  • Every player wears his real flag, and the market filters by nation. Club Manager's transfer market grew its last missing filter: nationality, with 132 real nations drawn from your own world's market and a live player count next to each. Every real player on the market and in your squad now carries his real nationality's flag. The detail we sweated: nationality is resolved inside each era separately, because a name is not a person. The 2010 world's Aaron Ramsey is the Welshman at Arsenal; today's is the English midfielder; each wears his own flag in his own world. Made-up academy players honestly get no flag at all. All 6,262 real players across the four worlds are covered, checked name by name against the same market data everything else runs on.
  • Release clauses, and the contracts desk finds the wall. Club Manager renewals are a real negotiation now: re-sign an expiring player at his full ask, or 12 percent cheaper with a release clause written in at 1.5 times his value that day. The clause is a live exit door, not flavor text: any club can pay it, the trigger chance follows how much of a bargain it has become as he grows, a met clause cannot be rejected or blocked, an ignored one executes itself on deadline day, and the only way to delete one is a later full-price renewal. The desk lives on the Squad tab with every door you have granted in plain sight, bargain warnings included. And an honest confession: the contracts screen was built months ago and never wired into the page, so re-signing was impossible this whole time while deals quietly ran out. Fixed, tested in a real browser, sorry about your free-transfer departures.
  • The GM faces the press room. All four Front Office games (NFL, NBA, NHL, MLB) now put you at the podium: an introduction presser the day you take the job, the champion's podium if you win it all, the accountability scrum when you miss the owner's ask, and the trade question after a headline deal in a steady year. Every answer comes in three registers, measured, candid or bold, and moves your trust upstairs for real, with the bold answers genuinely gambling. The big ones go further: promise a repeat at the podium and next season's mandate ratchets a tier harder, ask the room for patience after a collapse and the bar softens, at a small cost, because ownership hates hearing smallness. Quiet mandate-met summers stay quiet, no filler pressers.
  • The 2015-16 era gets Serie A. Club Manager's Leicester season now runs three leagues: Italy joins England and Spain with all 20 real clubs of the 2015-16 Serie A, from Juventus chasing a fifth straight Scudetto (Dybala newly arrived from Palermo, Pogba still in Turin, Vidal honestly gone to Bavaria) to Higuaín's record-chasing Napoli, Totti's Roma with Džeko and Salah newly in, and little Carpi in their one top flight season. That's 60 real clubs and nearly 1,100 real players in that era, every one at their real 2015 age and value, with the famous summer moves applied across all three leagues and the thin squads honestly marked.
  • GM trades became real phone calls. In all four Front Office games (NFL, NBA, NHL, MLB), proposing a trade no longer gets a flat yes or no. The other GM answers like a person: a fair swap gets the handshake, a close one gets "add a pick and we are done", a stretch gets "he is off the table, but we would move THIS man instead" naming a real player, and an insult gets the dial tone. You can stand firm exactly once per call, and it genuinely gambles: hold leverage (a young piece, a partner thin at that position) and they blink, push a weak hand and the price goes up, sometimes killing the deal. The trade finder still exists for lazy afternoons.
  • Croatia joins Club Manager. The SuperSport HNL is the twentieth real league: Dinamo Zagreb fresh off their 26th title with Livaković back home in goal, Hajduk Split on the other side of the Eternal Derby, Rijeka rebuilding after the sales that followed their own title, and Rudeš up as the promoted side. That makes 20 leagues, 330 clubs and over 3,600 real players, with the thin small-club squads honestly marked as partial like always.
  • The home page wakes up as you scroll. Game tiles now rise into place section by section as they enter your screen, each grid in a quick stagger, once, and never again on the same visit. Search results stay instant on purpose, nothing moves for people who ask their device for reduced motion, and no tile can ever be lost behind the effect: the curtain only decorates the entrance.
  • The GM verdict got its moment too. All four Front Office games (NFL, NBA, NHL, MLB) now stage the season's end instead of printing it: the champion line slams in, ownership's verdict lands a beat later, the playoff results walk in one by one, and if YOUR roster won it all the card pulses gold under falling confetti. The rule is strict on purpose: confetti belongs to the GM whose build won the title and to nobody else, a good grade is not a parade, and a firing gets one honest shake and a grey card, never a celebration.
  • Every career season gets its curtain. In all four career games (NFL, NBA, NHL, MLB My Career), playing a season now opens a staged reveal instead of dumping text in a feed: the year slams in, the team result lands with the weight it deserves, winning it all pours confetti, and the season's story (the camp battle, the awards, the pressers, the body holding up or not) walks in line by line in the order it happened. Losses stay quiet on purpose, a suspended year gets a deliberately muted card, and the stat line is your true final from the first frame, never a number counting through values you did not put up.
  • Denmark and Switzerland join Club Manager. Two more real leagues: the Danish Superliga (FC Copenhagen's Champions League regulars, Brøndby's derby, AGF the reigning champions) and the Swiss Super League (Basel's trophy room, Young Boys' plastic-pitch fortress, Thun the surprise champions, and Vaduz playing over the border from Liechtenstein). That makes 19 leagues and 320 clubs, every squad built from real market data, with the thin small-club squads honestly marked as partial.
  • The press room opened in every career game. All four career sims (NFL, NBA, NHL, MLB) now have a press that actually watched your season. Win it all and you take the championship podium. Collapse and you face the accountability scrum. Change teams and the new city wants its introduction, ride the bench and a beat reporter asks the role question, win MVP and the trophy interview follows, play into a contract year and the future question never stops. Every presser is three answers: the safe one, the honest one, and the fiery one, and the fiery one genuinely gambles, sometimes the clip runs all week and the city is yours, sometimes it runs all week for the wrong reasons. That completes the whole Club Manager playbook, roles, press, talks, market and boards, across every sport on the site.
  • The depth chart reached the ice and the diamond. NHL and MLB My Career got their version of the chart, with the sport truths kept: no rookie goalie walks into a number one job on draft capital alone (backup goalies get their honest twenty-odd starts), fourth-liners play every night on half the ice time, bench bats get pinch hits and spot starts, long-relief arms wait for the phone, and relievers are exempt because the bullpen ladder already lives in whether you are the closer. Same camp battles, same stakes, same rule that a ring-chase signing can cost a mid player his spot.
  • Nobody hands you the job any more. NFL and NBA My Career grew a real depth chart. Top picks open as starters, everyone else opens behind an incumbent whose level matches the roster, and every offseason is a camp battle: close the gap and you take the job, decline hard and a starter can lose his. Backup seasons are honest spot duty (quarterbacks hold clipboards, second units get bench minutes), they wear on your morale and your fame, and the free agency choice just got sharper: signing with a stacked contender can cost a mid player the starting spot, so the money, the ring odds and the role are now a real three-way call. NBA Sixth Man of the Year finally goes to actual bench seasons. Old saves are untouched, you were the starter all along.
  • Every game page now points you somewhere good next. The little "more games" links at the bottom of each page became a proper block of six tiles, and the picks are smarter: games from the same sport, one from the next section over, and a couple of surprises from across the site, chosen the same way every time so you can find your way back. Under the hood this means every single game on the site is now reachable from every other one by following those tiles, which is as good for people who wander as it is for search engines that do the same.
  • The GM games got owners, and owners get impatient. All four Front Office sims (NFL, NBA, NHL, MLB) now hand you an ownership mandate the day you take the job: a loaded roster is told to win it all, a mid one to make the postseason, a bare one to hit an honest win number, and the ask resets every offseason from where your roster really stands. The hub shows your trust upstairs (0 to 100) and a live read on whether you are on pace, season end brings a graded verdict, and a championship buys years of peace. Miss badly for long enough and you are fired, the save ends, and you take another front office. A defending champion is never asked for less than a deep run. The GM chair finally has stakes.
  • Free agency got real in every career sim. All four US career games (NFL, NBA, NHL, MLB My Career) replaced the old two-button contract call with an actual market. When your deal expires you now get a window of competing offers from real named teams, each with its own salary, contract length and roster quality, and the roster number is the exact strength your next seasons simulate on. Contenders lowball you because they can, rebuilds overpay because they must, and you can push any offer for more, once. Push a weak case and the offer can vanish, but your own team never walks away, so a career can never be stranded without a deal. Works in the throwback eras too, sealed to era teams and era money.
  • Austria and Greece join Club Manager. Two more real leagues: the Austrian Bundesliga (take Salzburg's machine, Rapid's crowd or Sturm's champions) and the Super League Greece (Olympiacos, Panathinaikos, AEK and PAOK, one of Europe's angriest title races). That makes 17 leagues and 296 clubs, every squad from real market data, with the small-club squads honestly marked where the records run thin.
  • Manage 2005-06. The era picker reaches all the way back to Ronaldinho's Ballon d'Or season: Mourinho's back to back Chelsea, Henry's Arsenal, Gerrard fresh off Istanbul, a 17 year old Messi on Barcelona's bench, and Michael Owen arriving at Newcastle. All 40 clubs of that Premier League and La Liga, over 740 real players at their real 2005 ages and values, that summer's moves applied both ways, and the boards even call the second European prize by its right name, the UEFA Cup. This is as far back as the records honestly reach, so there is no invented 2000 era and never will be.
  • Manage the Leicester season. Club Manager's era picker now offers 2015-16: the real Premier League and La Liga of the year Leicester won it at 5000 to 1. All 40 clubs, over 760 real players at their real 2015 ages and values, with that famous summer's moves applied: Sterling and De Bruyne newly at City, Pedro at Chelsea, Vardy, Mahrez and Kante at their honest pre-title level, MSN at Barcelona. The era's giants rate like the legends they were, prime Messi and Ronaldo above anyone in today's game, and it is a sealed world: nothing from 2026 can leak in, and there is no Conference League because it did not exist yet.
  • Every career sim has a throwback era now. All four US career games grew an era picker on the create screen. NFL My Career can start in 2005, with the Raiders in Oakland, the Chargers in San Diego and the Rams in St. Louis. NBA My Career can start in 2003-04, the 29 team league with the SuperSonics still in Seattle and no Charlotte yet. NHL My Career can start in 2006-07, with the Thrashers in Atlanta and the Coyotes in Phoenix. MLB My Career can start in 2004, the Expos' last Montreal summer. Every era is a sealed world checked against the real season records: old franchises, old money, and your whole career stays inside it.
  • Found your own club in Club Manager. The picker grew a fourth option: create your own club, in any league, either era. Name it, build your crest from scratch (six shield shapes, six patterns, your colors, your initials), name your ground, and pick your backing: 15, 40 or 90 million. Your club takes the league place of the division's weakest side, starts with a squad of 24 generated players (all honestly marked), and then you buy real stars off the real market to climb. The boards stay honest about it too: 90 million in the Eredivisie gets told to win it, the same money in the Premier League gets told to survive first, and the create screen quotes your board's demand live while you build.
  • You can manage in 2010 now. Club Manager's era picker has a real past season: the 2010-11 Premier League and La Liga, all 40 clubs, over 800 real players with their real 2010 ages and values. Take prime Messi's Barcelona with Xavi and Iniesta, Cristiano's young Madrid with Kaka and a just-signed Ozil, Rooney's United, or try keeping Blackpool up. It is a sealed world too: no 2026 wonderkid can leak into your 2010 market, and there is no Conference League because it did not exist yet. Club Manager also covers 13 leagues and 270 clubs today, with Portugal, Scotland, Turkey, Belgium and the German second division all playable.
  • New game: Stadium Tycoon. Our idle game. You run a tiny club's matchday empire: fans pay you every second, a live toy match pays crowd-sized bonuses for every goal, win streaks light a flame that multiplies everything, and nine upgrade tracks take you from a fence with two benches to a ground that hums. Charge up Matchday Hype and press it to double everything for a minute. It even earns at half speed while you are away, and when the club outgrows its ground you can sell up for a permanent Reputation star and do it all again, faster.
  • Boards talk like boards, and the site celebrates like a stadium. Club Manager boards now demand the actual prize: win the league, reach the Champions League, avoid the drop, never "finish top 6". The second and third biggest clubs in a league want the title too, exactly like real life. Full time got proper drama: the verdict slams in, scorers roll through in minute order, wins pulse, trophies pour confetti. And every game on the whole site now throws confetti when you win, each with its own fall.
  • Profile cleanup: the favourite game picker now lists every game on the site instead of an old partial list, and the Fav Sport stat uses real sport categories (and simply hides instead of saying "General"). We also verified the stats pipeline end to end against the live database: points, leaderboard rank, recently played and best scores are all recording correctly.
  • Club Manager got a proper home screen. No more one long page. Your club home is now a dashboard of boxes (Board, Inbox, Calendar, League, Cups, Manager, Treatment, Rival watch, Market, Cabinet) and tapping one opens its own screen. The rival viewer is in: tap ANY club in any table and see their full squad, values, ratings, form and standing. And switching mentality on the tactics screen finally looks like something: your outfield line visibly pushes up for attacking or drops deep for defensive, with a little surge animation on every switch.
  • Your players now text you. Club Manager grew a dressing room with opinions: benched stars demand starts (promise them and then bench them, see what happens), unhappy players threaten moves, and the group chat energy is real, from a Lamborghini in the training ground fountain to a teammate whose podcast episode one is titled "Why My Manager Does Not Understand Football". Every player now carries a full stat line too: appearances, goals, assists, cards, clean sheets and an average match rating, plus a season calendar showing your recent results and what's coming, byes included.
  • Club Manager went worldwide and up to date. Nine leagues are now playable: the big five with their real 2026-27 lineups (Coventry, Ipswich and Hull are up, West Ham went down, Schalke are back), plus the EFL Championship, the Saudi Pro League, both MLS conferences and the Eredivisie. 186 clubs, over 2,900 real players. And the squads now reflect the summer window we all just watched: Lewandowski at Chicago Fire, ter Stegen on loan at Ajax, Griezmann at Orlando, Morgan Rogers at Chelsea, Tonali at Spurs. We verified the window move by move and stamped every squad screen with the date it reflects.
  • Club Manager transfers are a real game now. Clicking a player opens an actual negotiation: the selling club sets an ask, you lowball, haggle or meet it, and their patience runs out if you insult them. Rival clubs jump into your deals and start bidding wars, and they will close YOUR deal if you dither. About a third of players carry release clauses you can just pay for an instant signing. You can take two players on loan per season. AI clubs slide bids for your own stars into your inbox, and rejecting them can sour the player. Plus a Latest Transfers feed sortable by biggest fees, and a manager career card with your record, biggest win, worst defeat, priciest buy and best sale.
  • Club Manager just got its biggest upgrade ever. Every single club in the Premier League, La Liga, Serie A, Bundesliga and Ligue 1 is now playable, 96 clubs total, each with its real 2026 squad, ages and market values (yes, Lewandowski is at Barca). Pick your nation, then your league, then your team, and confirm without ever scrolling. The board hands you a proper objective list like a real manager game: league finish, a cup run, Europe, finishing above your rival, a goals quota, all graded live and at season end. The transfer market now carries nearly 2,000 real players at their actual market values instead of inflated made-up fees, opposition goals come from real scorers, and the cup finally tells you which cup it is.
  • Every multi step game now follows one rule: after you tap something, the next step appears in view on its own. Fourteen games got the treatment, from Soccer Career's ceremonies to the Banker's offer in Squad Deal to the week results in the Dynasty sims. No more tapping a button and staring at nothing while the result renders below the fold.
  • Player Stock Market got a second way to play: Names only. The classic game hides the names and gives you the numbers. The new unlimited style does the exact opposite, you see exactly who everyone is and none of the values, so you are buying purely on reputation. Find out whether you actually know ball or just know prices.
  • College Grid went from 15 puzzles to 75. It used to repeat every fifteen days, so if you play daily you had seen every board four times over. Now it runs eleven weeks without repeating, with 26 new programs, the Pac-12, five new awards (Thorpe, Doak Walker, Outland, Butkus, Conference Player of the Year) and new angles like Pro Bowler, Super Bowl winner, Played Two Sports and Transferred Schools.
  • One College Grid board was impossible to win. An old puzzle paired Oregon with National Champion, and Oregon has never won a national title, so that square could never be filled. Once every fifteen days the daily was unwinnable through no fault of yours. Fixed, and every one of the 75 boards is now checked so all nine squares have real answers.
  • All five career games are now done. NHL My Career got the last mega round, about 200 additions: five positions (C, LW, RW, D, G) with 17 archetypes, 90 new offseason crossroads, 49 things to buy, and your face on the create screen. Wingers split into left and right, the blue line got a puck mover, and goalies got a workhorse who starts 65 games.
  • NHL My Career has a dirty side too: an envelope on the bench with a bounty in it, a twelve year contract whose tail years everyone knows you will never play, a doctor in Europe with a suitcase, a man who pays to know the starting goalie an hour early, and a junior agent holding paper you signed at sixteen. Six new awards as well, so a shutdown defenseman finally has something to chase: Rocket Richard, Art Ross, Selke, Jennings, Masterton and Comeback Player.
  • MLB My Career got the mega treatment, about 200 additions. Eleven real positions (SP, RP, C, 1B, 2B, 3B, SS, LF, CF, RF, DH) with 33 archetypes, and relievers finally have their own line with saves and holds instead of pretending to be starters. Catchers, shortstops and designated hitters all hit differently now, and each position falls off at the age it actually falls off.
  • MLB My Career has a dirty side built from the sport's own history: a camera in center field and a trash can behind the dugout, something on the glove worth 300 rpm, a clinic in Florida that beats the testing panel, tipping pitches to a man who likes first innings, and an academy that takes a third of a teenager's signing bonus. The commissioner's office tracks all of it.
  • Eight new MLB awards too. The game only had Rookie of the Year, All-Star, MVP and Cy Young, so a glove first shortstop or a lights out closer could play fifteen years and win nothing. Added Gold Glove, Silver Slugger, batting title, home run crown, ERA title, saves leader and Comeback Player.
  • NBA My Career got the mega treatment too, about 200 additions. Five real positions instead of three buckets (PG, SG, SF, PF, C) with 15 archetypes, so a Point God and a Paint Beast live completely different careers. Build your face before the draft, 90 new offseason crossroads, and 43 new things to buy across seven aisles.
  • NBA My Career has a dirty side as well: take the under on your own rebound totals, fake a load management injury for a bettor, coast through March for lottery odds, or take the agent advance nobody is supposed to mention. The league tracks it all, and an indefinite suspension costs you a full season.
  • Scoring got a realism fix in NBA My Career. A 78 rated guard was averaging 27 points a night and an 88 was averaging 37, which is a top ten season in league history. Now a solid starter lands around 17, an All Star around 25, and only an all time scorer having a career year gets near 38.
  • NFL My Career got the same treatment Soccer Career just got, about 250 additions. Five new positions (tight end, linebacker, corner, edge rusher and kicker) each with their own real stat lines, their own awards and their own aging curve, so a shutdown corner and a franchise quarterback are completely different careers. You build your player's face before the draft, there are 90 new offseason crossroads, and 43 new things to buy across seven aisles.
  • NFL My Career has a dirty side too. Sell the real injury report to an offshore book, put money in the bounty envelope, take the program the league cannot test for yet, or let your agent skim your signing bonus. League security tracks all of it on a hidden meter, and at the top of it is an indefinite suspension: you lose the season, the money gets seized, and one rebuilding team calls with the minimum.
  • Also in NFL My Career: progression is much slower now (1 to 2 rating points a year instead of 2 to 4), and interception numbers got fixed. A 95 rated quarterback used to throw 12 picks a year, which no elite passer does. Elite seasons now land around 8, average starters 13, bad starters 17.
  • Soccer Career got the biggest update in the site's history: over 400 additions in one go. You now build your player's actual face before kickoff (skin tone, hairstyle and colour, beard, boots, accessory, and a signature celebration that gets described every time you score), and that face follows you onto the Ballon d'Or stage and into your retirement. The club that raised you now always offers you a first team deal, so you can finally spend a whole career at your boyhood club, and they can call you home again later.
  • Soccer Career also got a dirty side. Betting syndicates, bent officials, transfer kickbacks, offshore accounts, a nightclub that launders money, even buying Ballon d'Or votes. Every dirty choice heats up a hidden investigation meter, and if you stay hot too long: dawn raid, trial, prison, and a comeback from three divisions down. There is always a way out if you want one.
  • More of everything in Soccer Career: 95 new clubs across 5 continents, 66 new flags, 47 new things to buy in three new shop aisles (Flex, Family, and a Shady aisle that only appears once you have something to hide), 109 new life events, 20 new newspaper stories, and 6 new animations including confetti on trophy nights. Progression is much slower now too, so hitting world class is a decade of work instead of three good seasons.
  • Two Soccer Career bugs killed. Winning the World Cup used to break the game completely: the celebration buttons crashed and there was no way to continue, so your best moment was a dead end. It now has a proper winner's speech with four real choices. And the Ballon d'Or can no longer snub you: goals were capped so low in the voting formula that a 45 goal season could not even get nominated. Post the best season in the world and the trophy is yours.
  • The whole site got dramatically faster. Everything used to arrive as one giant script before the first game could load; now each game ships as its own small piece, so first loads are about 85 percent lighter and pages you have visited open instantly. Lost visitors also get a proper 404 page now, one that points you at the good games instead of a dead end.
  • A big correctness sweep on the dailies. Eight games that quietly flipped their puzzle at the wrong midnight (UTC or your local clock) now all roll over at midnight Eastern like the rest of the site, and NFL Career Path's daily finally locks when you finish it instead of handing you a fresh run on refresh.
  • Honest scoreboards everywhere: the NBA, MLB and NHL grids no longer refund your wrong guesses when you reload mid-daily, Baseball Career's final clue pays the 100 points it always advertised, the last hint in Missing Five and Missing Nine actually unlocks on your final guess, The Medal Games' seventh clue now reveals the athlete's initials instead of charging you for nothing, Baseball Connections stopped claiming 4/4 groups on a loss, Mystery Box shows a real error screen when packs fail to load, and Sports Millionaire's Ballon d'Or questions now work for everyone.
  • Rebuild Challenge got a full rebuild of its own. Budgets now scale with the club (65M at modest clubs up to 200M at giants), you flip one of ten fortune cards after hiring your coach, you commit your sales BEFORE the market opens, and the board deals a third demand tied to the club's identity. Superclubs want a galactico. Small clubs want the books balanced. Miss one and they sell your best player.
  • Conquest's Daily Challenge is now the real deal, in all four sports. Every player gets the same date-seeded season (same map, same fixtures, same results), so scores are finally comparable. One scored run per day, streaks if you keep showing up, and a share line built for the group chat. Free Play stays unlimited.
  • Soccer Career got a life. Pick a personality (Showman, Ice Cold, Hothead, Professor, or Enigma), sign an agent (or let your cousin handle it, good luck), and live through 40+ new off-pitch storylines: cursed boots, lookalike scams, pet pigeons, podcast feuds and more, all with real consequences for your career. Smoother animations on the big moments too.
  • Real guides on every game page. Every single game now has a proper writeup at the bottom of its page: how to play, the rules that matter, an example run, strategy tips, and an FAQ. No more guessing what a game is about before you click in.
  • New About, Contact, and What's New pages (you are reading one right now).
  • A Report a bug button in the footer of every page. Reports land straight in our inbox with the page attached, so fixes happen fast.
  • Sign in got a full overhaul: instant signup with no email confirmation wait and a working Forgot Password flow. Google sign in was added too, but it is temporarily hidden while its public branding is updated. Your profile now shows Games Today and Days in a Row.
  • The biggest content drop yet: My Career modes for NFL, NBA, MLB, and NHL where you live a whole player career, Front Office GM sims for all four leagues with real rosters and cap rules, Conquest imperialism maps for NHL and MLB, CFB Dynasty and CBB Dynasty college sims, a deeper Soccer Career with new story arcs, Club Manager with real leagues, and Budget Builder v2.
  • Quality of life: poll results show your vote instantly, the home page remembers your scroll spot when you come back from a game, and hundreds of small copy cleanups across the whole site.
  • July 2026

  • A big honesty pass on answer checking. The grid and board game validators got much stricter, so nonsense answers stopped sneaking through as correct.
  • Retired a batch of games that were not fun enough and fixed old favorites instead. Rarity Round came back with its scoring bug squashed and the board reveal it always deserved.
  • Verified lineup data across the Missing XI family and loaded big new puzzle batches into the grids and Connections games.
  • Spring 2026

  • DoUKnowBall launched with the first wave of daily soccer games. It has grown to eleven sports and over 100 games since, and it is still growing.
  • Want something added or changed? Tell us. A lot of what you see above started as a player suggestion.

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