All 16 of them in one place. 9 reset every day, and every one is free with no sign-up. Franchise grids, career guessers and two long sims, all built on real players and real franchise history.
One puts you in the front office with the cap, the trades and a best of seven to win. The other starts on draft night and asks what you do with a career.
π’ NBA Front Office Full GM sim: cap, trades, the play-in, best-of-7 wars, dynasties π NBA My Career Draft night to the rafters. 5 positions, 100+ crossroads, and one very tempting phone callGrids, chains, connections and head to head stat calls. Most reset daily, so everybody plays the same board.
π Buzzer Beater DAILY Pick the arc, beat the hand, drop ten jump shots π NBA Stat Line DAILY Blend five real seasons into a target per 36 line π NBA Higher or Lower DAILY Which legend scored more career points? π² NBA Franchise Grid DAILY Fill the 3Γ3 with players who match both teams π§© NBA Connections DAILY Group 20 players into four hidden connections π NBA Career Path DAILY Guess the NBA player from progressive clues π΅οΈ Missing Five DAILY Name the missing starter from a famous real lineup π Perfect Lineup: NBA DAILY Build a starting 5 under random team & era constraints, then simulate πΊοΈ NBA Conquest DAILY Imperialism mode: winners annex whole empires until one team rules the map π 82-0 Perfect Season Spin team seasons, draft a six man rotation π Stat Detective Name the player behind the mystery stat line π NBA Starting 5 Build a lineup with stat challenges π NBA Connect 4 NBA trivia meets Connect 4 π NBA Chain Build a chain of connected playersFour things go on in here. Some games hand you numbers and want the name back: /stat-detective scrubs the name off a real per 36 season, /nba-career sells you clues at 150 points a go, and /missing-five blanks one starter out of a genuine Finals box score. Some are boards you earn a square at a time, like the nine cells of /nba-grid or the twenty names of /nba-connections. Some make you build a lineup under awkward rules, which is /nba-starting-5 pinning a random franchise on every slot and /perfect-season-nba spinning a wheel for the team and season you draft from, six deep, a starting five plus a sixth man who can be anyone. And some run for years: /nba-front-office gives you a cap sheet and 29 rivals, while /nba-my-career takes an invented rookie from draft night to the rafters.
Basketball's record book has hard start dates, and a lot of the sport's arguments trace back to them. The NBA adopted the 24 second shot clock for the 1954-55 season, which is the line between the modern game and the stalling contests before it. Steals, blocks and the split between offensive and defensive rebounds only became official statistics in 1973-74, and individual turnovers waited until 1977-78, which is why Bill Russell and Wilt Chamberlain carry no official career block totals despite both being remembered as dominant shot blockers. The three point line came in for 1979-80, originally as a one year trial. And the 82 game season only started in 1967-68, the year expansion took the league to twelve teams. So compare eras all you like, but for some whole careers the numbers people want were simply never written down.
Because the historical season records store totals and minutes rather than game counts, so a per 36 rate is exact where a per game average would be an estimate. It also puts eras on one scale, since the 1960s were played at a much higher pace and per game numbers from then flatter everybody. /stat-detective and /nba-stat-line both work in per 36 for that reason.
Because the stat being asked for did not exist yet. Steals and blocks were not official until 1973-74 and the three point line arrived in 1979-80, so when a target in /nba-stat-line includes one of those, older seasons have no honest number to contribute and sit out. Targets without them open the pool back to 1951-52.
The players, the seasons and the careers are real. Missing Five checks every lineup against the box score of that exact game, and NBA Grid and NBA Connections verify answers against career records. The long sims are where invention starts: your player in NBA My Career is fictional by design, and NBA Front Office wraps invented contract and salary numbers around real players, alongside generated ones filling out the market.
Plenty of them. /nba-grid, /nba-connections, /missing-five, /nba-higher-lower and /nba-stat-line serve everyone the same board once a day, and /perfect-season-nba, /perfect-lineup-nba, /nba-career and /conquest-nba have daily modes too. They all roll over at midnight Eastern. The rest, /nba-connect-4 and /nba-chain included, you can just keep playing.
The basketball section gathers every pro hoops game on the site into one page: the franchise grid, progressive-clue career paths, connection puzzles, stat line detective work, lineup builders and two long sims, one from the general manager's chair and one from the player's. All free in a browser, no account, no download, and all of it on real players.
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