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Soccer Conquest

The imperialism map across the top five leagues: winners take entire empires, the wiped-out fight back, and one club ends up ruling Europe.

Pick your club

Ninety six clubs from the top five leagues, one map of Europe. Every region opens in the hands of the nearest club of its own country. Every matchday the whole continent plays, and the winner takes the loser's ENTIRE empire. Wiped out clubs keep playing, and one win takes it all back. Strength is squad value, nothing typed: Real Madrid are the giants, the promoted clubs are the long shots. Pick a club, call its games, and see how much of Europe it can paint.

🗓️ Daily Challenge: every player gets today's exact fixtures and results. Pick the right empire, call the games, post your score. One scored run per day.

Premier League

La Liga

Serie A

Bundesliga

Ligue 1

Soccer Conquest: Top Five Leagues Imperialism Game

The classic imperialism map format for football. All 96 clubs of the 2026-27 Premier League, La Liga, Serie A, Bundesliga and Ligue 1 start with their home region on a map of Europe, winners annex the loser's entire empire, wiped-out clubs can storm back with one win, and a territory-seeded playoff crowns the ruler of the continent. Club strength comes from real squad market values.

The imperialism map format comes to football. Ninety six clubs from the Premier League, La Liga, Serie A, the Bundesliga and Ligue 1 sit on one map of Europe, every region starts in the hands of the nearest club of its own country, and when two clubs meet the winner takes everything the loser owns.

Nothing here is typed. Club strength is real squad market value, so Real Madrid open as the giants and a promoted side like Le Mans opens as the long shot, which is exactly the club you want to be riding when the upset lands.

How to play Soccer Conquest

  • Pick your club from all 96, grouped by league. The tile shows the squad value its strength comes from.
  • Each matchday pairs the whole continent into 48 games. Before it plays, call your club's game. The card shows each side's win odds.
  • Play the matchday. Winners annex everything the losers held, and the map redraws in one swing.
  • Survive 10 matchdays. The top 8 empires by region make the playoffs, record breaking ties.
  • Win the Quarter-finals, the Semi-finals and the Imperial Final to rule the map.
  • Rules to know

  • 10 regular matchdays, then an 8 club knockout bracket.
  • 154 regions: 96 club home areas plus the countryside between them, which opens in the hands of the nearest club of the same country.
  • Scoring: 25 points per correct call, 3 per region held at the end, 200 for the crown, 50 for making the playoffs.
  • Wiped out clubs keep playing, and one win takes back a whole empire.
  • Level games go to penalties, so there are no draws, ever.
  • Strength is the 2026 squad market value on record, mapped onto the same 55 to 95 band the other conquest maps use. The value is the sum of the players the table holds for that club, so every tile says how many that is, and a club with only a handful on record is rated on those few and says partial data.
  • The Daily Challenge deals every player the same date seeded season: same opening map, same fixtures, same results. One scored run per day with streaks. Free Play is unlimited and fully random.
  • Example walkthrough

    You ride Brentford. Matchday 1 pairs you with Bayern Munich, the odds sit under fifty, you call the upset anyway and it lands on penalties: Bavaria is yours.

    By matchday 6 you hold a strip from west London to the Alps, then lose the lot to Lecce in ninety minutes. Matchday 8 you take an empire back off Genoa, sneak in as the eighth seed, and the bracket gets interesting.

    Strategy tips

  • Call games with the odds, not your heart. The percentages come from real squad values.
  • Landless is one good night from owning a coastline. Do not panic when you get wiped.
  • Check the standings late. Seeding goes by regions, so the last matchdays are about protecting your count.
  • A big empire gets overextended and a landless club fights harder, so a giant on a losing run is beatable.
  • Soccer Conquest FAQ

    How does the Daily Challenge work?

    Everyone gets the same season today: identical opening map, identical fixtures, identical results. Your score comes from which club you back and how well you call its games. One scored run per day, streaks build if you show up daily, and a fresh map drops at midnight Eastern. Free Play stays unlimited.

    Where do the strengths come from?

    From the 2026 squad market values on record for each club, summed and mapped onto a 55 to 95 band. Nothing is hand rated. Every tile says how many players the sum covers, and a promoted club with only a handful on record is rated on those few and says partial data.

    Why is the map made of hexagons?

    It is a cartogram: every region is one hex, laid out so the five countries sit where they do in Europe. Most club home hexes are named after the real district the ground is in; where two clubs share a city, Milan and Rome, they split it north and south; the rest are named after the real countryside between them.

    Can the season end early?

    Yes. If one club annexes every region before matchday 10, total conquest crowns it immediately.

    How do the playoffs work?

    The top 8 empires seed a knockout: Quarter-finals, Semi-finals, then the Imperial Final. Regions decide seeding, record breaks ties.

    Is Soccer Conquest free to play?

    Yes. Soccer Conquest is free to play on DoUKnowBall, right in your browser. No download and no signup needed.

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